A chess columnist ends in prison when one of his columns is mistakenly seen as a subversive attack. From there he invents a game of war and strategy and a cellmate who escapes uses it initiating a real revolution.
Arcibel's Game
6.2
9
2003-05-29
A chess columnist ends in prison when one of his columns is mistakenly seen as a subversive attack. From there he invents a game of war and strategy and a cellmate who escapes uses it initiating a real revolution.