Carn-Evil

E1

Cuphead convinces Mugman they should ditch their chores and head to the carnival, unaware it's a front to collect souls.

Baby Bottle

E2

The brothers take care of a baby left at their front door. But with Elder Kettle gone and a strict warning to be good, it's harder than they imagined.

Ribby & Croaks

E3

A squabbling Mugman and Cuphead sneak into a club to grab some ice cream after the boxing champs who own it steal their money.

Handle with Care

E4

After Mugman's handle breaks off, the brothers visit a greedy shopkeeper and get creative while on the hunt for glue.

Roll the Dice

E5

All bets are off when Cuphead takes over Inkwell Isle's No. 1 game show, much to the annoyance of its devious host King Dice and his devilish boss.

Ghosts Ain't Real

E6

A spooky bunch of ghosts treat Cuphead and Mugman to a night of chills and thrills after trapping them inside a creepy graveyard.

Root Packed

E7

Cuphead and Mugman have to defend Elder Kettle's precious vegetable garden after a rotten gang turns their yard into a party.

Sweater Off Dead

E8

Mugman knits a special sweater to keep Cuphead's soul safe. Meanwhile, in the underworld, the Devil is throwing a party.

Sweater Luck Next Time

E9

The Devil follows the brothers day after day, waiting for Cuphead to take off his sweater so he can collect his soul before Stickler finds out.

Dangerous Mugman

E10

Cuphead and a cowardly Mugman test their courage after Porkrind sends them on a dangerous errand that quickly gets out of hand.

Dirt Nap

E11

Elder Kettle overhears strange conversations between Cuphead and Mugman, then worries that the boys have menacing plans for him.

In Charm's Way

E12

Trouble follows the brothers when Cuphead and Mugman get in over their heads upon meeting a free-spirited, street-smart new friend.