Swing Batter Batter

E1

To rejoin the Trackers' Guild, Daniel needs an Untrackable — and his new friend Shak knows exactly where to find one.

A Secret for a Secret

E2

After coming across an unusual shrine in Jayce's hideout, the group travels to the most cursed place on Earth to look for the legendary tracker.

The Hidden Island

E3

Daniel decides to help Jayce track an ancient coffer in exchange for an item he desperately needs... if they can make it off a mysterious island alive.

The Tickle Pit

E4

At the illegal trading post, Jayce tries to make good on his deal with Daniel. But first, Daniel must play a sinister game to pay off his debt to Kel.

Witches Only

E5

In order to get their hands on Witching Silver, the gang infiltrates a secret forge. Meanwhile, Lucy and Hoagie pay a visit to the oracle.

Break On Through

E6

The team astral projects into another realm to figure out the location of the Scepter. There, Daniel learns about his family from an unexpected source.

Gizmos and Death Traps

E7

To repair his armor, Daniel will have to strike a deal with a tough-talking fish. Then, Jayce and Shak storm a volcano in search of the Scepter.

The Final Trial

E8

In Selcouth, the teams must pass four trials to win the Scepter — unless someone untrustworthy beats them to it.

The Scepter and the Sacrifice

E9

A powerful item falls into unexpected hands, leaving Shak to make an impossible choice. Later, Daniel and his friends try to contain a dark force.

You've Looked Better

E10

Back in New York, the city's greatest magicians combine their powers to battle a formidable foe. But will it be enough to save magic as they know it?