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Get ready for the all-new season of Syfy's biggest hit series. Experience all the action, adventure, and secrets of the entire first season of Warehouse 13 along with an exclusive look at what's to come in season 2.

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Artie and Claudia's delivery of classic comics has unexpected consequences.

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Things get two-dimensional as Pete, Claudia and Artie find themselves trapped in a comic book.

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The "City of Ghouls" comic book lives up to its name...much to the team's dismay.

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Pete descends into the sewers to track Claudia's ghoulish captor.

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The plot thickens as Pete is rescued and Claudia meets more ghouls.

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Artie makes contact with the outside world and Pete meets the four-color resistance.

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Leena strives to remove the team from their comic containment as Claudia establishes contact.

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Pete's confrontation ends badly while Artie cracks the secret to the rack's power.

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Mercer's monstrous attack on the ghouls leads to danger for Pete and Claudia.

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With time running out, Pete must risk his life to open the gateway and save himself and his friends.

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On a rainy day at the Warehouse, Pete accidentally triggers an artifact that transforms the team into two-dimensional diorama versions of themselves, and returns the Warehouse to its original, unstable design.

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As Artie brings the team up to speed on the inner workings of the original Warehouse 13, the Anubis Shrine - one of three artifacts once used to power it - suddenly comes back online with devastating results.

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To stop the earthquakes generated by the Anubis Shrine, Leena and Trailer must risk their lives to stabilize this mega-powerful artifact before it tears the Warehouse apart

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While the artifact-generated chaos continues, Claudia and Artie race to the Gooery - the site of the second artifact power source - to try and shut it down before the entire Warehouse is flooded with purple goo.

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As Artie fights to save Claudia from drowning in the Gooery, and Pete and Myka set out for the third artifact power source, Leena and Trailer's search for the diorama artifact takes an unexpected turn when they discover the Warehouse is on fire.

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As the Warehouse heats up all around them, Pete and Myka must find a way to shut down the gale force winds being generated by third artifact power source - Miguel De Cervantes's Windmill.

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Blasted by gale force winds, Myka holds on for dear life while Pete retrieves an artifact that can help them neutralize Cervantes's Windmill once and for all.

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To stop the fires raging throughout the Warehouse, the team must first find an artifact capable of breaking through the wall that now separates them from the ventilation control system inside the Lehmann Fornax.

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Working together, the team fights to regain control of the Lehmann Fornax before the entire Warehouse goes up in flames.

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With the Warehouse folding in on itself all around them, the team races against time to neutralize the diorama and turn everything back to normal.

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The cast and crew ask Saul Rubinek some searching questions in this twist on the traditional interview.

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Go behind the scenes of Warehouse 13 to discover how the show was created, how the cast got involved and what it's like to work on the show.

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Discover the cast's favorite artifacts, what happens to the props after filming, and more!

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Take a peek inside the Dark Vault and see what's lurking in the shadows.

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The cast and crew of Warehouse 13 discuss the evolution of the show and expand on the relationships of the characters.

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Get to know the team's unexpected new nemesis, the time-traveling H.G. Wells (no, not that H.G. Wells!), who's not at all who she appears to be.

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Discover the inspirations behind the design of the warehouse and the artifacts it contains.

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