Paws for Alarm

E1

The Kitten Twins get carried away while playing with Ed.

Send in the Klownmans

E2

New neighbors move onto Sweet Street.

Chamele-Ed

E3

Ed believes a cape has given him magical powers.

Camp Camaraderie

E4

Ed and Buddy travel to a friendship retreat.

Squirrel's Gone Wild

E5

Ed's antics finally drive Buddy squirrely.

Ed Waiter

E6

Ed works as a waiter in a fancy restaurant.

Missing Mittens Mission

E7

Ed & Buddy take on jobs at the mitten factory.

Talking Ed

E8

Buddy enters a talent competition hosted by his childhood hero.

Lost Ed Found

E9

When Ed loses something important, Buddy helps him retrace his steps.

Peddle Me Nuts

E10

Buddy raises money for charity by riding a unicycle.

Aye Robots

E11

The residents of Sweet Street engage in a robot battle.

Where No Buddy Has Gone Before

E12

Buddy makes a new friend at a TV convention.

Uncommon Scents

E13

Ed reveals a dirty secret to Buddy.

A Pox on Thee Now

E14

Miss Fluffe tries to put a curse on Buddy, and Ed wants to help get it removed.

No Buddy's Hero

E15

Buddy gets credit for a heroic rescue that was really carried out by Ed.

An Arm-Yee of One

E16

With his arms in a cast, Ed ends up temporarily unable to help Buddy.

Memor-Yee Loss

E17

Ed can't remember who he is.

Long Bark of the Law

E18

Buddy urges Ed to run from the law.

Ed for Sale

E19

During Buddy’s yard sale, a mishap with a pricing gun leads to Ed being sold to Miss Fluffe at a bargain price.

Rope-a-Dopes

E20

Ed & Buddy enter a wrestling competition

Help Want-Ed

E21

Ed discovers the help wanted section of the newspaper.

Screaming Yee-Bees

E22

Buddy must help Ed stay awake for 24 hours, but can’t tell Ed why.

King Tut Tut's Nut

E23

Buddy is entrusted with guarding a priceless nut.

Gym-Dandy

E24

Ed helps buddy prepare for an important test.