Runaway Training

E1

The Ki-Stone gifts Chizu, Kitsune and Gen with weapons, but they don't know why. Usagi makes himself their sensei and trains them to use their new gear.

Game Dogs

E2

The gang tries out a new fighting game at the arcade. Usagi vows to stop battling Yokai but later gets attacked by O-Dokuro, a Yokai-possessed skeleton.

The Fuzzy Pony

E3

Chizu challenges Lady Fuwa for control of the Neko Ninja Crew. Usagi and Gen plan a party for Kitsune when they learn she's never celebrated a birthday,

Adventures in Ninjasitting

E4

Usagi and Gen volunteer to show the ninja kids that there's a lot more to life outside the dojo. The Bat Squadron attacks the temple.

Interdimensionals

E5

After Kagehito warns of the coming Makkine invasion, the gang sets out to recruit the ninja and Mogura as allies. Lady Fuwa plots revenge against Chizu.

Warbotto

E6

Kagehito needs the team's help to retrieve a precious item. Makkine warbottos are appearing all over town… but where are they coming from?

Willow Branch

E7

O-Dokuro leads the team to an ancient battlefield, where Usagi hopes to retrieve his ancestor's sword to cut off the approaching invasion.

The Chizu Stands Alone

E8

Tetsujin debuts his defensebotto but needs someone to drive it. Chizu confronts Lady Fuwa in a final fight to lead the Neko Ninja Crew.

Eggs!

E9

Kagehito realizes what Kitsune's pet egg really is. An ill-timed attack by the Bat Squadron leads to disaster, allowing the Makkine to invade.

Invasion!

E10

All of Neo Edo must come together to fight as the Makkine send a giant monster and an army of warbottos through the gateway. Can the city be saved?