The Red and the Black

E1

Alan and the kids get trapped between the warring red ants and blue ants.

Eye of the Sea

E2

An old sea dog sails in search of the sea beast that bit off his nose. Peter is turned into a skunk.

Brantford, the Game

E3

The kids and Alan find a board game in Jumanji called ""Brantford"", which takes them into a surreal version of their home town.

Air Judy

E4

An attempt to escape Jumanji by plane leads to a cloud city of bird-people that is under attack by Ibsen's dirigible.

The Palace of Clues

E5

In debt to Trader Slick, Alan decides to join an explorer who claims to know where riches can be found.

The Master of the Game

E6

Alan and the kids use Ibsen's mechanical rhino to cross a great desert in hopes of finding a way out of Jumanji.

Robo-Peter

E7

Ibsen makes a robot duplicate of Peter in order to trap Alan.

Mud Boy

E8

Peter makes a playmate out of mud.

The Magic Chest

E9

Peter brings the Sand King's magic box of gold coins back from Jumanji only to discover that everyone who touches one of the coins turns into an animal.

The Trial

E10

Alan is accused of stealing the Singing Orb.

The Riddle of Alan

E11

When Alan loses his memory, the kids take him on a river journey to find the truth about his past.

Night of the Hunters

E12

Van Pelt competes with another hunter to catch Alan, with the kids as bait.

The Plague

E13

Judy finds a giant pearl, but a sick Peter passes his illness on to everyone in Jumanji.