The Color of the Sky in Your World

E1

On the ten-year anniversary of Psychonauts, Double Fine veterans reflect back on the turbulent production. Tim decides it might be time to return to the Psychonauts universe...

Not in the Cards

E2

The studio kicks off development of the Psychonauts VR game that will bridge the gap between the original Psychonauts and its sequel.

Awesome Toybox

E3

Rhombus of Ruin gets a pair of new project leads. Tim invites his most trusted artists to the studio to help brainstorm for Psychonauts 2.

Bringing Back Psychonauts

E4

The studio prepares to announce Psychonauts 2 on a new funding platform, creating both fresh opportunities and complications.

You’re Public Now

E5

Psychonauts 2’s funding campaign is in full effect, but Double Fine finds itself confronting criticisms of previous projects in order to move forward.

Creative Promises

E6

Tim and new lead designer Zak lock themselves in a conference room for months, attempting to define the gameplay and story of Psychonauts 2.

We’ll Know Where It Is

E7

It's a surprising day at the studio as a beloved team member shares personal news.

A Couple Years of a Lot of Work

E8

The Psychonauts 2 team staffs up with both veteran team members and new hires, while attempting to create a prototype of the game experience.

One Shot

E9

Double Fine hires a rookie designer and longtime studio fan to kick off development of a new game level.

Bittersweet Gravity

E10

James finds his footing with the team and Psychonauts 2's first mental landscape takes shape.

Not Doing the Typical

E11

Despite the previous breakthrough, the team struggles to impress Tim, who pushes for even stronger concepts. Meanwhile, Amnesia Fortnight draws near.

Amnesia Fortnight

E12

It's time for Amnesia Fortnight, a two-week game jam meant to invigorate the studio.

I Made a Game

E13

Leaders and team members reflect on the highs and lows of the most recent Amnesia Fortnight.

Surface Tension

E14

Frustration from Amnesia Fortnight carries back over into Psychonauts 2 as the team struggles to see eye to eye on the execution of the newest level concept.

Hard to Get Old

E15

Tim celebrates his 50th birthday while publisher Starbreeze puts pressure on the team with an impending visit.

Written into a Corner

E16

A new art director is hired to help smooth out the relationship between the art and design teams.

The Heart of Double Fine

E17

Tim's reception of a major award is made bittersweet by the departure of a founding Double Finer.

What Good Looks Like

E18

Following a major departure from the studio, the team is forced to examine their own processes or risk losing more vital team members.

I Want More of That

E19

A wave of new hires changes the team dynamics at Double Fine and generates fresh ideas for Psychonauts 2.

Brainstormed Out

E20

Asif is given the task of adapting his Amnesia Fortnight project into a full-fledged Psychonauts level.

Much More Drastic Things

E21

With time and money running out, Zak struggles to find the path forward.

Quite an Adventure

E22

The team is shattered and reformed just as they face an uphill battle with delivering their first playable demo for the public.

Always be Closing

E23

Tim struggles to balance his new role as project leader amongst a team of strong personalities.

Best Teeth

E24

The team wraps up their playable demo and has a blast showing the game off to the public for the first time.

A Different Beast

E25

Tim steps up his involvement after some high profile exits from the studio, bringing major changes to the project.

The Amnesia Fortnight Movie

E26

Amnesia Fortnight returns, calming tensions within the studio as everyone takes a much-needed break from Psychonauts.

Villians of Crunch Mode

E27

Issues with the expanding schedule come to a head as the studio attempts to reconcile with its past participation in crunch culture.

You Have a Resume?

E28

Fallout from the scheduling conflict results in more exits from the studio, but others continue to rise and fill leadership roles.

It’s Looking Grim

E29

As pressure mounts to complete the game, a worldwide pandemic suddenly changes everything.

Time Away

E30

The team adjusts to working from home during the pandemic, pushing the release date out even further.

Making the Best of It

E31

Intense political happenings, raging wildfires and general unrest cast a dark shadow over the studio as they struggle to finish Psychonauts 2.

The Journey They’ve Been On

E32

The team pushes closer to Psychonauts 2’s release, fighting to remain true to Double Fine’s values.

We Wrote It Down

E33

Double Fine reflects on the launch of Psychonauts 2 and the PsychOdyssey documentary series while looking to the future and a return to smaller projects.