E1
The unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D.
E2
There have been some strange disappearances in Honeywood and it is up to our heroes to try and figure them out.
E3
Our heroes have been beset upon by frogs intending to steal and kill! The first fight of this adventure launches into action!
E4
Our heroes have noticed a lot of their valuables have gone missing, and are determined to follow the thieving frogs.
E5
Our heroes find themselves in even more trouble as they wind their way into the swamp and right into the middle of the Bullywug lair.
E6
The lads head back to Honeywood for a well deserved rest - and stop in at the famous Honeywood Tavern for some rest and relaxation.
E7
It's time to find the wolves. With directions from the local Rangers Guild our heroes set off into the forest... but danger awaits.
E8
While searching for the wolves, our heroes seem to have been turned around and have now found themselves lost!
E9
Our heroes finally find their way out of the woods and find the culprit responsible for their confusion.
E10
With the aid of Vanessa our heroes finally reach the wolves den - and try their best to reason with them.
E11
Since polite discussions with the wolf pack have failed - our heroes need to defend themselves by any means necessary.
E12
Now that the wolves have been dealt with - our heroes must defeat their leader - Wither
E13
With the quest completed our heroes start parting ways - hopefully never to see each other again....... or will they?
E14
Bodgers ex-lover, the Half Orc Stephanie has come to Honeywood to show off her new Boyfriend Liam the Leatherworker from Darkwood.
E15
The Assassins failed their mission, but now our heroes want to get to the bottom of why they were targeted! Now the assassins must plead for their lives.
E16
With that assassination threat quelled our heroes make make the decision to either follow the lead of the assassins or start investigating the veracious quake.
E17
Our heroes finally come to find out what the veracious quake is - a very hungry hill giant.
E18
Our heroes pull out all the tactics to try and kill the hill giant... but this hill giant has plans of his own!
E19
As the battle with the hill giant enters its final form - our heroes need to form a new plan on how to defeat it - once and for good
E20
What is the best way to kill a hill giant? Well you explode it from the inside out of course!
E21
Now on the run our heroes must journey to the thieves guild - also known as The Dirt League - to find out who is behind this whole mess and clear their name.
E22
Our heroes make a desperate bargain with the head of the thieves guild in an attempt to gain more information about their would be assassination.
E23
The gang has been flung to the far reaches of the snow covered Dead Frost. Will they be able to survive?
E24
With no way around it our heroes need to figure out a way of crossing the chasm without getting anyone killed.
E25
Our heroes are taken in by Dirk Tuskbreaker, a welcoming Goliath... but not all is as it seems
E26
Dirk takes our adventurers onwards to Goodhead to continue their adventure - but dangers await them on their journey.
E27
The fight begins with the Yeti Tykes and their mother. Who will win - the younglings or our heroes? (With how Ben rolls... probably the yetis...)
E28
As our heroes arrive at Goodhead (hehe) they seek out the most important delicacy in the region - Fish Lish!
E29
The guys enter Madame Flosters to find an old associate of Baradun's - and have more fun than they bargined for.
E30
Our heroes have signed on to help Master Padric by helping out the 10 1/2 towns - but which ones will they go to - and how will they help out?
E31
Our heroes arrive in Dougan's Shaft to help the locals with the missing sacrifices - but it seems that the locals can't even agree on what help they can provide
E32
Our heroes get ambushed by the Crag Cats looking to steal the food from Dougan's Shaft. Will they be able to survive?
E33
Our heroes meet Auril - the Forstmaiden of the north. Will Bodger manage to keep his mouth shut long enough for them to escape?
E34
Our heroes are stuck in Dougan's Shaft as a snowstorm comes in. Nothing left to do but level up!
E35
Our heroes are levelling up to level 5 - and boy do they have a lot to say about how they level up!
E36
Our heroes meet the super real, definitely not human, fully actually Dragonborne - Domino Grinn
E37
Bodger and Baradun take. awee quick stop off at the Westhaven Casino before heading on with their adventure.
E38
Our heroes start to investigate the mysterious murders in town - with detective Greg leading the charge
E39
Our heroes finally manage to talk to Yarris Goldhorn - but if he friend or foe?
E40
Greg and Yarris have tense discussion with the others listening in. Can our heroes reason with this mad wizard?
E41
Is Yaris a good guy or a bad guy? It's still to hard to tell
E42
We start our fight with Yaris Goldhorn with some of the literal worst dice rolls ever.
E43
The battle with Yaris Goldhorn - the Wizard of Westhaven continues - who will win? (Definitely not Bob)
E44
Yaris Goldhorn's time is over. Finish Him!
E45
Bodger, Grinn and Greg learn how to kill a mimic while Bob and Baradun get some sweet sweet loot.
E46
Our heroes have looted everything they can... but not all of the loot is worth taking...
E47
Grinn finally gets to show off his magical lightning powers... to amazing effect.
E48
Baradun is the most awesome sorcerer in Azerim - even if he has lost all his powers...
E49
That horrible moment when you become the Bob in your D&D party... this time it's happened to Hamish
E50
Everyone levels up and Bodger is finally learning how to stop being charmed... with the help of Greg
E51
Our heroes visit the mask shop A Thousand Facials looking to get a bargain... but take more than they deserve.
E52
The 'Dragonborn' Domino Grinn wants to get into the dating scene... but there is adventure to be had first
E53
Bob can now turn into a badass bat - and does it ALL THE TIME
E54
Our heroes begin their fight with the undead giant inhabiting the glacier. Will they survive?
E55
Everyone tries to take down the monstrous Frost Giant - but what's going on with his weird voices and black goo?
E56
Bodger is sad that he's not doing as much damage as everyone else. But he's great! Look at him go as he attacks the frost giant!
E57
Grinn finally makes it to the date - but will he get to live happily ever after?
E58
Bodger needs to start making decisions about the whether he wants to reverse the curse of his axe
E59
Bodger finally makes it to Skottlund, and boy oh boy is he causing some family drama
E60
Bodger is having some very awkward family visits in Skottlund... he REALLY wants that hammer
E61
The biggest fight in Skottlund, brother v brother, Bodger v Aaron. Who will win?
E62
The fight is done and we finally learn more about the Dwarven Thrower and how to attune to it.
E63
Our heroes set off on an exciting airship ride finally leaving the Dead Frost... as per usual shenanigans ensue.
E64
On their airship ride our heroes are visited by a cloud giant with a message of urgent aid.
E65
Our heroes encounter the infamous tricksters Asht and Kutcha who love punking people.
E66
Our heroes enter the Witchlight Carnival for fun and frivolity, what mysteries will they uncover? Thanks to Wizards of the Coast for sponsoring this video. Start your own whimsical adventure by picking up The Wild Beyond The Witchlight today!
E67
There is chaos at the Carnival... and guess who is at the center of it
E68
Our heroes find themselves dumped in Ewolin forest. Months journey on foot from Honeywood and far to the south of where they want to be
E69
With their gear stolen and no idea where they are our heroes start to get frustrated and give up. Lol it's episode 69 helelele.
E70
Our heroes find themselves stuck in the Ewolin forest having to hunt down 3 hags
E71
Our heroes get waylaid as they run into turmoil on the toll road
E72
Our heroes must cross the swamp lake to the Witch Hut, will they make it... probably not...
E73
Our heroes finally reach the hag hut of Bavlorna the hag of the present
E74
The battle with the hag of the present - Bavlorna begins. Will our heroes come out alive? With her legendary actions it's not looking good for Greg
E75
Bavlorna the hag seems pretty powerful with her reaction of 'I was thinking the same thing'... will the guys survive it? Probably not Greg...
E76
The gripping next part of the fight with Bavlorna the Hag as our heroes battle valiantly!
E77
With the Hag Bavlorna dead - its time to loot her house!
E78
Bob finds a new little demonic friend. Who is this little cute demon? While Baradun and Greg succumb to the curses of the hags hut
E79
Our heroes are still traveling with Valor's call - but tensions run high as sparks fly!
E80
Our heroes meet a unicorn... again... and its the same unicorn
E81
Our heroes must Beware the Jubjub bird, and shun The frumious Bandersnatch.... but are they smart enough to do that?
E82
Greg just wants to burn the tree down - but no one else is going to let him. They all want to be 'reasonable' psssssh
E83
Our heroes meet an unfamiliar Warforged named Number 14...
E84
You know what they say about best laid plans... right... RIGHT?!
E85
In an effort to make Scabatha think they're gone - our heroes need to find a magical ruby... but where would they get one of those?
E86
Our heroes have to come up with a plan to deal with the mini little men and send one back to Scabatha
E87
Confucius recounts who he is and why he is here... but it's just confusing
E88
Bob is in Scabatha's home alone - and in a lot of danger... what's everyone going to do?
E89
Bob is stuck in a tree - what should he do? Maybe jump out?
E90
Skabatha - Granny Nightshade herself finally shows up to teach our heroes a lesson.
E91
This hag is becoming quite the nuisance! It's time to take her down
E92
Bob just needs to jump out the window! Come on!
E93
Baradun just wants to help the poor soul Confucius. He's a kind and wonderful high sorcerer - everyone can see that right?!
E94
How to deal with a horrible hag? Might have something to do with the key in her back?
E95
The fight is done. It was long and it was hard. It's time to burn it all down
E96
Weirdly enough there is consequences for our actions in D&D - who would have thought?!
E97
It's time to do a proper bit of loot investigation!
E98
We were warned about the Jub Jubs...
E99
Oh yes darling, we're not adventurers - we're ACTORS.
E100
We've hit 100 episodes so here is a double length episode for you! Our heroes reminisce over their adventures so far as they rehearse for the show!
E101
The show begins as our heroes try to impress Endelyn Moongrave.
E102
Our heroes head off into the mountains to stop some rock giants... what is the chance of getting a rock to the face?
E103
There is a time to fight and a time to run... this is definitely the time to run
E104
Finally he's here - the character you've all been waiting for!
E105
Everyone loves Djeoph... he should be the main character right?
E106
Zybilna has a side quest for our heroes... and Bodger is not happy about it.
E107
Our heroes have to watch out for the jaws that bite, the claws that catch as they look to capture the Jabberwock!
E108
Bodger has his child turn up again... and the doll wants her mommy
E109
Our heroes follow the snail trail and bump into a mysterious bookish elf
E110
Our heroes finally get to know Clem Scrib - the bookworm Wizard from the Elven Isles.
E111
Our heroes visit the cosmos and find the Lovecraftian Body Horror of the Shadow Realm.
E112
Our heroes are introduced to the BBEG... but what are they going to do now?!
E113
Our heroes end up in the Elven islands, but first they need to get through the Elvish transit and border control... and it's not going to be easy.
E114
The Dickheads are off to college!
E115
The Dickheads head to University at the Three Ravens!
E116
Our heroes go for a shopping spree with Clem's grandmother!
E117
As per usual our heroes make some giant mistakes... GIANT red herring-bone dragon sized mistake...
E118
Baradun finally gets to start using his high level spells! Here comes animate objects!
E119
Clem decides that the best idea is to throw an ice storm in the middle of the battlefield... it goes well...
E120
What's the best way to take out a possessed stone giant? With a Dragon Ball Z Kamehameha!
E121
Greg the Garlic farmer is back baby! But he looks a little different!
E122
It's time to say goodbye to a dear friend
E123
Theres a lot of looting going on... and not much lore reading.
E124
Baradun and the dickheads investigate the stone carvings and find out some pretty major prophecies that will lead them into their next adventure.
E125
Baradun has an issue with telling people his name... a BIG issue
E126
Trying to navigate the dinner with Leathil cousin around is... a disaster
E127
The virtual reality PvP is underway, Bodger seems to be doing a bit better than Baradun...
E128
Things get steamy in the hot tub as the PvP fight continues
E129
Baradun is dead, Bob is drowning, Bodger is winning and Clem is... a Shark?
E130
Our heroes finally get back to Tuile - so its time to pologize for a bit!
E131
We finally get to see Bob's family - the MOB
E132
Bodger hits the casino again and gets a win... and another win...
E133
It's a mammoth fight at Bobs party - but Baradun is having some issues.
E134
Baradun and the Dickheads have their new mission, plant drugs, gold and weapons on the Custodiate family.
E135
Our heroes finally make it to the totally canon fictional land of Straya... it's totally a legit place in Azerim.
E136
Wotsit is the demon with the plan... but goes squish very easily
E137
They boys get into the reverse heist
E138
The Honeywood Four Heist continues.
E139
Greg FINALLY uses the Lantern of Revealing at the right time!!
E140
Baradun and the Dickheads level up to level 10!
E141
Our heroes land on the island of Mil’uisce, and of course Bodger has to get some of the finest fish lish in the land
E142
Our heroes arrive at the Eldrin Estate ready to complete their quest!
E143
Baradun and Baradoon have an EPIC wizard battle!!
E144
The wizard battle comes to a conclusion with Baradoon learning about Puberty.
E145
Baradun has his cool dudes as backup. You better watch out!
E146
Greg uses his Cleric powers to call on the power of the Gods! And Baradun calls on a dragon cause he's a badass
E147
E148
We're into the Tavern finally! And we've got some looting to do!
E149
Baradun and the dickheads start a rumor, and Ricky shares some new information.
E150
Baradun takes one for the team.
E151
Bodger and Bob argue over loot, and Baradun shares an ungodly surprise.
E152
The group begin their search for Trinton, but first… it’s time to spend up!
E153
The search for Trinton continues, but Bodger and the Cool Guys must first win the dance off.
E154
Bodger and Bob try some awesome pick-up lines, and Greg searches for an invisible guard.
E155
The party traverse an old mine in hopes of finding Trinton.... and Randy?
E156
Things are about to heat up as the group continues their traversal down a trap-ridden mineshaft.
E157
Bodger struggles to tie knots and the group discover an unlikely little creature.
E158
The battle with Trinton begins!
E159
The battle continues in the Chamber of Dave and Bodger tells Djeoph how he truely feels about him.
E160
The Lord of Eyes finally emerges!
E161
With the battle taking a gripping turn, Bob must decide whether to flee or join the fight.
E162
It's time to consume some cultists and send Dave back from whence he came.
E163
PSA: Necromancy is bad, do not try it at home! You wouldn't raise the undead... would you?
E164
It's time to rest up at the Ladageep mansion, but first... let's do a workout montage.
E165
While Roedelin tries to get rid of his new guests, Bob's mission to plant the beans begins.
E166
Bob grows his bean stalk, and Greg sees the sights... from the air!
E167
As the group continue their climb, an unlikely opportunity for Bob manifests.
E168
After making it to the Baroness, the group are given a new side quest.
E169
As the game begins, the group must beat the odds to save Bodger's arm.
E170
Baradun's greatest draconic spirit is summoned at last!
E171
BOB is the best archer ever, it's definitely not because he has power from a Darklord.
E172
Greg uses a new spell to make weapons super strong and hard!
E173
Will Greg have an awesome hero moment? Or will Bodger get in the way, yet again.
E174
As the team level up, they must decide where to go on their journey next.
E175
Before the group can continue their journey in search of the Fire Giants, they must first organise some loot!!!
E176
Baradun and the Dickheads discuss the next step in their plan.
E177
Greg peaks into Bodger's dreams.
E178
The group look for help in finding the fire giants.
E179
The gang has beef with the dragon of Schmargonrog, it's time they settle it.
E180
Time for a fight, but first the eepy heroes need a nappy nap.
E181
The heroes battle within the volcano in hopes of saving Urg.
E182
To gain a hero coin, Bob must make a heroic choice.
E183
Bodger needs an upgrade, but will he like it?
E184
Baradun's wild surge goes too far, meanwhile, Greg grows suspicious.
E185
Baradun can't be trusted, don't believe his lies!
E186
The group attempts to infiltrate enemy lines within the ruins of Wraith.
E187
The group make quick plans in preparation for their fight with Pirag.
E188
The consequences of their past come to haunt Baradun and the Dickheads.
E189
It's Frank's chance to finally kill Baradun, his original target!
E190
As BATD recover from their battle, they are met by a strange knight.
E191
Baradun has his thing, well we have our own thing. Brothers for Life!
E192
To stop the Darklords from gaining more power, the party must face their biggest challenge yet.... not doing anything creepy!
E193
Bodger learns the domain of the new Darklord, while Gareth offers horse rides.
E194
As BATD battle the Darklord embodiments, Greg cheers on Gareth in an epic attack.
E195
Greg's guardian is useful as always, while Bob requires some good old-fashioned medical attention.
E196
Brothers for Life takes a big blow as Baradun refuses to reveal his secret spell.
E197
The heroes find themselves at the gates of Gerdawn, but not everybody sees them as heroes.
E198
The mighty adventurers of Azerim are overwhelmed.... by low-level guards?
E199
The party make some major life changes. Welcome to the new Viva La Dirt League fishing simulator.
E200
It's time... Baradun, Bodger, Bob, and Greg finally come in contact with members from the Order of the Weave.
E201
Bodger discovers he can only punch people if they're within the range of his arms.
E202
100 Episodes later, and BATD are still dealing with one Hag of the Future.
E203
Bodger tries to resist his future, while Bob does something useful.
E204
Baradun sees all of his possible futures, while Rowan tries some new special dice.
E205
It's time to make a wish that today was the day that Zybilna died... wait what?!
E206
Bodger develops his own secret thing in hopes of making Baradun jealous.
E207
Greg and Baradun have an awkward interaction, and Bodger gets back to gambling.
E208
His name is Bobby, not Bob, and he is just your average Gerdawn commoner.
E209
Greg and Bodger experience the true ending of Skycraft: The Lord of the Mask.
E210
BATD infiltrate Baradun Mart in hopes of finding ways to breathe underwater.
E211
Bob learns some new lessons on Bodger's Hot Tips, and the team look to buy a boat.
E212
BATD continue their dealings with Sandra and Rodger down on the docks.
E213
With the boat in rough sea, Bodger goes overboard... typical.
E214
The group encounter terrifying creatures in the deepest and darkest parts of the reef.
E215
Baradun finds a slipstream, and the Storm Giants make themselves known.
E216
BATD make grave discoveries about the Darklord Lakothec.
E217
The group play a game in hopes of distracting the wither giant.
E218
Bodger faces a series of unfortunate events.
E219
Gerrit takes the game to a whole new level when he decides to go full hard.
E220
Baradun takes some unsportsmanlike injuries, while Bodger goes into cockroach mode.
E221
The heroes gain new abilities, while Baradun has an unusual wild surge.
E222
Greg struggles to afford a holy relic, while Baradun summons some help.
E223
It's time to return to Gerdawn, but how will our heroes traverse the vast sea?
E224
The group take some downtime at the Temple of Light, but Bob gets down with something else.
E225
For the 3rd time, the group arrive at Endelyn's theater, but will the Hag of the Future finally meet her fate?
E226
Baradun makes a questionable attack while Greg and Bodger debate if Watsit is awesome.
E227
Bob plays with Endelyn's ashes, and Bodger investigates the playbook.
E228
Djeoph is back and better than ever! Will Bob and Greg have something to say about it?
E229
BATD leave for the temple of Kalabor in hopes of redeeming Laethil.
E230
The group decide who should be the next High Sorcerer. Cast your vote!
E231
The wait is finally over, he's not just good cop, or bad cop, he's Cop! Coming this summer to a theater near you.
E232
Baradun makes his final statment, and Bob comes to grips with his coming death.
E233
The Bat-Bob rises, now a full servant of the Darklord.
E234
Greg faces some ups and downs, and Bob continues his sneaky tactics.
E235
Bodger uses his Blood Sacrifice, while Bob plays the long game.
E236
Baradun tries to bluff, while Bob suits up in an epic new armour.
E237
Wither Bob enters his final phase!