The Journey Begins

E1

The unwilling heroes of Azerim begin their epic adventure with humble beginnings. The Journey begins for Greg the Garlic Farmer, Bodger the Blacksmith, High Sorcerer Baradun and Bob as they get into episode 1 of NPC D&D.

Mysteries of Honeywood

E2

There have been some strange disappearances in Honeywood and it is up to our heroes to try and figure them out.

Frog Fight

E3

Our heroes have been beset upon by frogs intending to steal and kill! The first fight of this adventure launches into action!

Stolen Valuables

E4

Our heroes have noticed a lot of their valuables have gone missing, and are determined to follow the thieving frogs.

Kneel before the Bullywug King

E5

Our heroes find themselves in even more trouble as they wind their way into the swamp and right into the middle of the Bullywug lair.

The Honeywood Tavern

E6

The lads head back to Honeywood for a well deserved rest - and stop in at the famous Honeywood Tavern for some rest and relaxation.

Path of Danger

E7

It's time to find the wolves. With directions from the local Rangers Guild our heroes set off into the forest... but danger awaits.

Lost in the Woods

E8

While searching for the wolves, our heroes seem to have been turned around and have now found themselves lost!

Hidden Allies

E9

Our heroes finally find their way out of the woods and find the culprit responsible for their confusion.

Discussions with Wolves

E10

With the aid of Vanessa our heroes finally reach the wolves den - and try their best to reason with them.

Greg the Healer

E11

Since polite discussions with the wolf pack have failed - our heroes need to defend themselves by any means necessary.

The Wither Attacks

E12

Now that the wolves have been dealt with - our heroes must defeat their leader - Wither

Parting Ways

E13

With the quest completed our heroes start parting ways - hopefully never to see each other again....... or will they?

Half Orc Love Triangle

E14

Bodgers ex-lover, the Half Orc Stephanie has come to Honeywood to show off her new Boyfriend Liam the Leatherworker from Darkwood.

Assassins Plead

E15

The Assassins failed their mission, but now our heroes want to get to the bottom of why they were targeted! Now the assassins must plead for their lives.

Investigating the Quake

E16

With that assassination threat quelled our heroes make make the decision to either follow the lead of the assassins or start investigating the veracious quake.

Hill Giant Horror

E17

Our heroes finally come to find out what the veracious quake is - a very hungry hill giant.

How to survive a Hill Giant

E18

Our heroes pull out all the tactics to try and kill the hill giant... but this hill giant has plans of his own!

'My Final Form'

E19

As the battle with the hill giant enters its final form - our heroes need to form a new plan on how to defeat it - once and for good

Explode from the inside out

E20

What is the best way to kill a hill giant? Well you explode it from the inside out of course!

The Dirt League

E21

Now on the run our heroes must journey to the thieves guild - also known as The Dirt League - to find out who is behind this whole mess and clear their name.

Thieves Guild Bargain

E22

Our heroes make a desperate bargain with the head of the thieves guild in an attempt to gain more information about their would be assassination.

Dropped in the snow

E23

The gang has been flung to the far reaches of the snow covered Dead Frost. Will they be able to survive?

Crossing the Chasm

E24

With no way around it our heroes need to figure out a way of crossing the chasm without getting anyone killed.

Dirk Tuskbreaker

E25

Our heroes are taken in by Dirk Tuskbreaker, a welcoming Goliath... but not all is as it seems

Goodhead Onwards

E26

Dirk takes our adventurers onwards to Goodhead to continue their adventure - but dangers await them on their journey.

Yeti Younglings

E27

The fight begins with the Yeti Tykes and their mother. Who will win - the younglings or our heroes? (With how Ben rolls... probably the yetis...)

Fish Lish Delish

E28

As our heroes arrive at Goodhead (hehe) they seek out the most important delicacy in the region - Fish Lish!

Madame Flosters

E29

The guys enter Madame Flosters to find an old associate of Baradun's - and have more fun than they bargined for.

Mission Select Screen

E30

Our heroes have signed on to help Master Padric by helping out the 10 1/2 towns - but which ones will they go to - and how will they help out?

Dougan's Shaft Dangers

E31

Our heroes arrive in Dougan's Shaft to help the locals with the missing sacrifices - but it seems that the locals can't even agree on what help they can provide

Crag Cat Clash

E32

Our heroes get ambushed by the Crag Cats looking to steal the food from Dougan's Shaft. Will they be able to survive?

Rime of the Frostmaiden

E33

Our heroes meet Auril - the Forstmaiden of the north. Will Bodger manage to keep his mouth shut long enough for them to escape?

Stuck in Dougan's Shaft

E34

Our heroes are stuck in Dougan's Shaft as a snowstorm comes in. Nothing left to do but level up!

Level Up Shenanigans

E35

Our heroes are levelling up to level 5 - and boy do they have a lot to say about how they level up!

Domino Grinn

E36

Our heroes meet the super real, definitely not human, fully actually Dragonborne - Domino Grinn

The Westhaven Casino

E37

Bodger and Baradun take. awee quick stop off at the Westhaven Casino before heading on with their adventure.

Detective Greg

E38

Our heroes start to investigate the mysterious murders in town - with detective Greg leading the charge

Yarris Goldhorn

E39

Our heroes finally manage to talk to Yarris Goldhorn - but if he friend or foe?

Interview with a Wizard

E40

Greg and Yarris have tense discussion with the others listening in. Can our heroes reason with this mad wizard?

Good Guy / Bad Guy

E41

Is Yaris a good guy or a bad guy? It's still to hard to tell

Worst Rolls Ever

E42

We start our fight with Yaris Goldhorn with some of the literal worst dice rolls ever.

Wizards of Westhaven Place

E43

The battle with Yaris Goldhorn - the Wizard of Westhaven continues - who will win? (Definitely not Bob)

Finish Him!

E44

Yaris Goldhorn's time is over. Finish Him!

How to kill a mimic

E45

Bodger, Grinn and Greg learn how to kill a mimic while Bob and Baradun get some sweet sweet loot.

My Precious!

E46

Our heroes have looted everything they can... but not all of the loot is worth taking...

Magical Lightning Powers

E47

Grinn finally gets to show off his magical lightning powers... to amazing effect.

Awesome Sorcerer

E48

Baradun is the most awesome sorcerer in Azerim - even if he has lost all his powers...

Becoming the 'Bob'

E49

That horrible moment when you become the Bob in your D&D party... this time it's happened to Hamish

How to resist charm effects

E50

Everyone levels up and Bodger is finally learning how to stop being charmed... with the help of Greg

A Thousand Facial

E51

Our heroes visit the mask shop A Thousand Facials looking to get a bargain... but take more than they deserve.

Dating a Dragonborn

E52

The 'Dragonborn' Domino Grinn wants to get into the dating scene... but there is adventure to be had first

Badass Bat Bob

E53

Bob can now turn into a badass bat - and does it ALL THE TIME

Undead Giant Bloodlust

E54

Our heroes begin their fight with the undead giant inhabiting the glacier. Will they survive?

Frost Giant Trouble

E55

Everyone tries to take down the monstrous Frost Giant - but what's going on with his weird voices and black goo?

Sad Bodger

E56

Bodger is sad that he's not doing as much damage as everyone else. But he's great! Look at him go as he attacks the frost giant!

The Most Important Date

E57

Grinn finally makes it to the date - but will he get to live happily ever after?

Curse Reverse

E58

Bodger needs to start making decisions about the whether he wants to reverse the curse of his axe

Bodger Family Drama

E59

Bodger finally makes it to Skottlund, and boy oh boy is he causing some family drama

Awkward Family Visits

E60

Bodger is having some very awkward family visits in Skottlund... he REALLY wants that hammer

Brother v Brother

E61

The biggest fight in Skottlund, brother v brother, Bodger v Aaron. Who will win?

Dwarven Thrower

E62

The fight is done and we finally learn more about the Dwarven Thrower and how to attune to it.

Airship Shenanigans

E63

Our heroes set off on an exciting airship ride finally leaving the Dead Frost... as per usual shenanigans ensue.

Cloud Giant Visits

E64

On their airship ride our heroes are visited by a cloud giant with a message of urgent aid.

Pranks, Spells and Masks

E65

Our heroes encounter the infamous tricksters Asht and Kutcha who love punking people.

Witchlight Carnival

E66

Our heroes enter the Witchlight Carnival for fun and frivolity, what mysteries will they uncover? Thanks to Wizards of the Coast for sponsoring this video. Start your own whimsical adventure by picking up The Wild Beyond The Witchlight today!

Carnival Chaos

E67

There is chaos at the Carnival... and guess who is at the center of it

Dumped in Ewolin

E68

Our heroes find themselves dumped in Ewolin forest. Months journey on foot from Honeywood and far to the south of where they want to be

Gem Chase

E69

With their gear stolen and no idea where they are our heroes start to get frustrated and give up. Lol it's episode 69 helelele.

The Swamps of Ewolin

E70

Our heroes find themselves stuck in the Ewolin forest having to hunt down 3 hags

Turmoil on the Toll Road

E71

Our heroes get waylaid as they run into turmoil on the toll road

Swamp Lake Crossing

E72

Our heroes must cross the swamp lake to the Witch Hut, will they make it... probably not...

Hag Hut

E73

Our heroes finally reach the hag hut of Bavlorna the hag of the present

Legendary Action Bulls**t

E74

The battle with the hag of the present - Bavlorna begins. Will our heroes come out alive? With her legendary actions it's not looking good for Greg

I was thinking the same thing

E75

Bavlorna the hag seems pretty powerful with her reaction of 'I was thinking the same thing'... will the guys survive it? Probably not Greg...

Baradun: 'Portal A-Stay'

E76

The gripping next part of the fight with Bavlorna the Hag as our heroes battle valiantly!

Dead Hag Loot

E77

With the Hag Bavlorna dead - its time to loot her house!

Demons, Dames and Curses

E78

Bob finds a new little demonic friend. Who is this little cute demon? While Baradun and Greg succumb to the curses of the hags hut

Valor's Call Righteousness

E79

Our heroes are still traveling with Valor's call - but tensions run high as sparks fly!

Unicorn Guardians

E80

Our heroes meet a unicorn... again... and its the same unicorn

The Bandersnatch

E81

Our heroes must Beware the Jubjub bird, and shun The frumious Bandersnatch.... but are they smart enough to do that?

Shall we burn it down?

E82

Greg just wants to burn the tree down - but no one else is going to let him. They all want to be 'reasonable' psssssh

Number 14

E83

Our heroes meet an unfamiliar Warforged named Number 14...

Best Laid Plans

E84

You know what they say about best laid plans... right... RIGHT?!

Magical Ruby

E85

In an effort to make Scabatha think they're gone - our heroes need to find a magical ruby... but where would they get one of those?

Mini Metal Men

E86

Our heroes have to come up with a plan to deal with the mini little men and send one back to Scabatha

Confusing Confucius

E87

Confucius recounts who he is and why he is here... but it's just confusing

Scabatha's Home Alone

E88

Bob is in Scabatha's home alone - and in a lot of danger... what's everyone going to do?

Stuck in a tree

E89

Bob is stuck in a tree - what should he do? Maybe jump out?

Granny Nightshade

E90

Skabatha - Granny Nightshade herself finally shows up to teach our heroes a lesson.

Rage against the Hag

E91

This hag is becoming quite the nuisance! It's time to take her down

Jump Out The Window!

E92

Bob just needs to jump out the window! Come on!

Baradun the Just, Kind and Wonderful

E93

Baradun just wants to help the poor soul Confucius. He's a kind and wonderful high sorcerer - everyone can see that right?!

Bodger's Key Removal Services

E94

How to deal with a horrible hag? Might have something to do with the key in her back?

Burn. It. Down

E95

The fight is done. It was long and it was hard. It's time to burn it all down

Consequences of our actions

E96

Weirdly enough there is consequences for our actions in D&D - who would have thought?!

Loot investigation

E97

It's time to do a proper bit of loot investigation!

Jub Jub Ambush

E98

We were warned about the Jub Jubs...

We are 'Actors'

E99

Oh yes darling, we're not adventurers - we're ACTORS.

100th Episode Bonanza!

E100

We've hit 100 episodes so here is a double length episode for you! Our heroes reminisce over their adventures so far as they rehearse for the show!

The Show Begins

E101

The show begins as our heroes try to impress Endelyn Moongrave.

Rock to the Face

E102

Our heroes head off into the mountains to stop some rock giants... what is the chance of getting a rock to the face?

Time to Run

E103

There is a time to fight and a time to run... this is definitely the time to run

Best Minor Character Ever

E104

Finally he's here - the character you've all been waiting for!

Everybody Loves Djeoph

E105

Everyone loves Djeoph... he should be the main character right?

Side Quest

E106

Zybilna has a side quest for our heroes... and Bodger is not happy about it.

The Jabberwock

E107

Our heroes have to watch out for the jaws that bite, the claws that catch as they look to capture the Jabberwock!

'Mommy'

E108

Bodger has his child turn up again... and the doll wants her mommy

Flail Snail Trail

E109

Our heroes follow the snail trail and bump into a mysterious bookish elf

Bookworm Wizard

E110

Our heroes finally get to know Clem Scrib - the bookworm Wizard from the Elven Isles.

Lovecraftian Horror!

E111

Our heroes visit the cosmos and find the Lovecraftian Body Horror of the Shadow Realm.

The Shadow and The Light

E112

Our heroes are introduced to the BBEG... but what are they going to do now?!

Elvish Transit and Border Control

E113

Our heroes end up in the Elven islands, but first they need to get through the Elvish transit and border control... and it's not going to be easy.

College Frat Heroes

E114

The Dickheads are off to college!

Three Ravens University

E115

The Dickheads head to University at the Three Ravens!

Shopping Spree!

E116

Our heroes go for a shopping spree with Clem's grandmother!

Giant Mistakes

E117

As per usual our heroes make some giant mistakes... GIANT red herring-bone dragon sized mistake...

Animate Objects Awesomeness

E118

Baradun finally gets to start using his high level spells! Here comes animate objects!

Ice Storm Disaster

E119

Clem decides that the best idea is to throw an ice storm in the middle of the battlefield... it goes well...

Dragon Ball Z D&D

E120

What's the best way to take out a possessed stone giant? With a Dragon Ball Z Kamehameha!

The Return of The Greg

E121

Greg the Garlic farmer is back baby! But he looks a little different!

Old Poppy

E122

It's time to say goodbye to a dear friend

Loot or Lore?

E123

Theres a lot of looting going on... and not much lore reading.

Giant Prophecies

E124

Baradun and the dickheads investigate the stone carvings and find out some pretty major prophecies that will lead them into their next adventure.

Steven Thorley The 3rd?

E125

Baradun has an issue with telling people his name... a BIG issue

Dinner Disaster

E126

Trying to navigate the dinner with Leathil cousin around is... a disaster

Virtual Reality PvP

E127

The virtual reality PvP is underway, Bodger seems to be doing a bit better than Baradun...

Hot Tub Fight

E128

Things get steamy in the hot tub as the PvP fight continues

Bodger vs ... a SHARK?!

E129

Baradun is dead, Bob is drowning, Bodger is winning and Clem is... a Shark?

It's Tuile to Pologize!

E130

Our heroes finally get back to Tuile - so its time to pologize for a bit!

BOB's MOB

E131

We finally get to see Bob's family - the MOB

Bodger's casino 'win'

E132

Bodger hits the casino again and gets a win... and another win...

Mammoth Issues

E133

It's a mammoth fight at Bobs party - but Baradun is having some issues.

Custodiate Drugs and Gold!

E134

Baradun and the Dickheads have their new mission, plant drugs, gold and weapons on the Custodiate family.

Journey into Straya

E135

Our heroes finally make it to the totally canon fictional land of Straya... it's totally a legit place in Azerim.

Wotsit goes 'Squish'

E136

Wotsit is the demon with the plan... but goes squish very easily

Reverse Heist

E137

They boys get into the reverse heist

Greg's so homeless

E138

The Honeywood Four Heist continues.

Lantern Of Revealing

E139

Greg FINALLY uses the Lantern of Revealing at the right time!!

Level 10 Baby!

E140

Baradun and the Dickheads level up to level 10!

Finest Fish Lish

E141

Our heroes land on the island of Mil’uisce, and of course Bodger has to get some of the finest fish lish in the land

Eldrin Estate

E142

Our heroes arrive at the Eldrin Estate ready to complete their quest!

Magic Battle!!

E143

Baradun and Baradoon have an EPIC wizard battle!!

Sex, Drugs and Puberty

E144

The wizard battle comes to a conclusion with Baradoon learning about Puberty.

Baradun and the Cool Dudes

E145

Baradun has his cool dudes as backup. You better watch out!

Cleric Godly Intervention

E146

Greg uses his Cleric powers to call on the power of the Gods! And Baradun calls on a dragon cause he's a badass

Darkling Destruction

E147

Into the Tavern!

E148

We're into the Tavern finally! And we've got some looting to do!

Ricky's secret lair

E149

Baradun and the dickheads start a rumor, and Ricky shares some new information.

Memory Insertion

E150

Baradun takes one for the team.

One Ring to rule two

E151

Bodger and Bob argue over loot, and Baradun shares an ungodly surprise.

Party at Club Terran

E152

The group begin their search for Trinton, but first… it’s time to spend up!

The Dance Off

E153

The search for Trinton continues, but Bodger and the Cool Guys must first win the dance off.

The Invisible Man

E154

Bodger and Bob try some awesome pick-up lines, and Greg searches for an invisible guard.

Below We Go

E155

The party traverse an old mine in hopes of finding Trinton.... and Randy?

The Bat-Bob Rises

E156

Things are about to heat up as the group continues their traversal down a trap-ridden mineshaft.

The Creepy Cavern

E157

Bodger struggles to tie knots and the group discover an unlikely little creature.

The Chamber of Dave

E158

The battle with Trinton begins!

Bodger Loves Djeoph

E159

The battle continues in the Chamber of Dave and Bodger tells Djeoph how he truely feels about him.

The Lord of Eyes

E160

The Lord of Eyes finally emerges!

Bob's Chance to Run

E161

With the battle taking a gripping turn, Bob must decide whether to flee or join the fight.

Digestive Damage

E162

It's time to consume some cultists and send Dave back from whence he came.

Necromancy? Not even once

E163

PSA: Necromancy is bad, do not try it at home! You wouldn't raise the undead... would you?

Time for a Workout

E164

It's time to rest up at the Ladageep mansion, but first... let's do a workout montage.

Winter Vacation Wonderland

E165

While Roedelin tries to get rid of his new guests, Bob's mission to plant the beans begins.

The Bean Stalk

E166

Bob grows his bean stalk, and Greg sees the sights... from the air!

A Currency of Beans

E167

As the group continue their climb, an unlikely opportunity for Bob manifests.

Waarzegrie Castle

E168

After making it to the Baroness, the group are given a new side quest.

A Giant Gamble

E169

As the game begins, the group must beat the odds to save Bodger's arm.

UwU Dragon

E170

Baradun's greatest draconic spirit is summoned at last!

Kelothac, Take the Wheel!

E171

BOB is the best archer ever, it's definitely not because he has power from a Darklord.

Holy Weapon

E172

Greg uses a new spell to make weapons super strong and hard!

PokeGiant!

E173

Will Greg have an awesome hero moment? Or will Bodger get in the way, yet again.

Cloud Travel

E174

As the team level up, they must decide where to go on their journey next.

Welcome to Schmargonrog

E175

Before the group can continue their journey in search of the Fire Giants, they must first organise some loot!!!

Schmargonrog Citadel

E176

Baradun and the Dickheads discuss the next step in their plan.

Bodger's Nightmare

E177

Greg peaks into Bodger's dreams.

The Windwalker Clan

E178

The group look for help in finding the fire giants.

Tyralian sucks!

E179

The gang has beef with the dragon of Schmargonrog, it's time they settle it.

Sleepy Time

E180

Time for a fight, but first the eepy heroes need a nappy nap.

Volcano Fight

E181

The heroes battle within the volcano in hopes of saving Urg.

Heroic Sacrifice

E182

To gain a hero coin, Bob must make a heroic choice.

Bodgers New Hammer

E183

Bodger needs an upgrade, but will he like it?

Blue Baradun

E184

Baradun's wild surge goes too far, meanwhile, Greg grows suspicious.

Greg's Memento

E185

Baradun can't be trusted, don't believe his lies!

Rebuilding Wraith

E186

The group attempts to infiltrate enemy lines within the ruins of Wraith.

Pirag Bonebreaker

E187

The group make quick plans in preparation for their fight with Pirag.

Undead Ambush

E188

The consequences of their past come to haunt Baradun and the Dickheads.

Frank Finishes the Job

E189

It's Frank's chance to finally kill Baradun, his original target!

The Righteous Sir Gareth

E190

As BATD recover from their battle, they are met by a strange knight.

Brothers For Life

E191

Baradun has his thing, well we have our own thing. Brothers for Life!

Darklord of Creepiness

E192

To stop the Darklords from gaining more power, the party must face their biggest challenge yet.... not doing anything creepy!

Lako'thec's Domain

E193

Bodger learns the domain of the new Darklord, while Gareth offers horse rides.

Gareths's Epic Charge

E194

As BATD battle the Darklord embodiments, Greg cheers on Gareth in an epic attack.

Dislocated

E195

Greg's guardian is useful as always, while Bob requires some good old-fashioned medical attention.

Brothers For Never

E196

Brothers for Life takes a big blow as Baradun refuses to reveal his secret spell.

The Gates of Gerdawn

E197

The heroes find themselves at the gates of Gerdawn, but not everybody sees them as heroes.

Attack of the Guards

E198

The mighty adventurers of Azerim are overwhelmed.... by low-level guards?

Nice Day for Fishin

E199

The party make some major life changes. Welcome to the new Viva La Dirt League fishing simulator.

The Order of the Weave

E200

It's time... Baradun, Bodger, Bob, and Greg finally come in contact with members from the Order of the Weave.

Retaliation

E201

Bodger discovers he can only punch people if they're within the range of his arms.

The Show Begins: Take 2

E202

100 Episodes later, and BATD are still dealing with one Hag of the Future.

Dashing Away

E203

Bodger tries to resist his future, while Bob does something useful.

Every Possible Future

E204

Baradun sees all of his possible futures, while Rowan tries some new special dice.

The Wish!

E205

It's time to make a wish that today was the day that Zybilna died... wait what?!

Bodger's Secret Spell

E206

Bodger develops his own secret thing in hopes of making Baradun jealous.

Curse Removal

E207

Greg and Baradun have an awkward interaction, and Bodger gets back to gambling.

"My Name-a Bobby"

E208

His name is Bobby, not Bob, and he is just your average Gerdawn commoner.

The Good Ending

E209

Greg and Bodger experience the true ending of Skycraft: The Lord of the Mask.

Baradun Mart

E210

BATD infiltrate Baradun Mart in hopes of finding ways to breathe underwater.

Bodger's Hot Tips

E211

Bob learns some new lessons on Bodger's Hot Tips, and the team look to buy a boat.

Sandra's Sloops

E212

BATD continue their dealings with Sandra and Rodger down on the docks.

Overboard

E213

With the boat in rough sea, Bodger goes overboard... typical.

The Tyrannosaurus Shark

E214

The group encounter terrifying creatures in the deepest and darkest parts of the reef.

The Storm Giants

E215

Baradun finds a slipstream, and the Storm Giants make themselves known.

The Last Warlock

E216

BATD make grave discoveries about the Darklord Lakothec.

Underwater Soccer

E217

The group play a game in hopes of distracting the wither giant.

A Blind Goalie

E218

Bodger faces a series of unfortunate events.

Full Hard

E219

Gerrit takes the game to a whole new level when he decides to go full hard.

The Cockroach

E220

Baradun takes some unsportsmanlike injuries, while Bodger goes into cockroach mode.

Goblin Chef

E221

The heroes gain new abilities, while Baradun has an unusual wild surge.

Holy Aura

E222

Greg struggles to afford a holy relic, while Baradun summons some help.

Surf's Up!

E223

It's time to return to Gerdawn, but how will our heroes traverse the vast sea?

Bob's Constitution

E224

The group take some downtime at the Temple of Light, but Bob gets down with something else.

The Eclipse

E225

For the 3rd time, the group arrive at Endelyn's theater, but will the Hag of the Future finally meet her fate?

Dagger Attack?

E226

Baradun makes a questionable attack while Greg and Bodger debate if Watsit is awesome.

Ashes

E227

Bob plays with Endelyn's ashes, and Bodger investigates the playbook.

The Return of Djeoph

E228

Djeoph is back and better than ever! Will Bob and Greg have something to say about it?

The Temple of Kalabor

E229

BATD leave for the temple of Kalabor in hopes of redeeming Laethil.

High Sorcerer Bodger

E230

The group decide who should be the next High Sorcerer. Cast your vote!

Cop! The Movie

E231

The wait is finally over, he's not just good cop, or bad cop, he's Cop! Coming this summer to a theater near you.

The Last Debate

E232

Baradun makes his final statment, and Bob comes to grips with his coming death.

Wither Bob

E233

The Bat-Bob rises, now a full servant of the Darklord.

Mental Prison

E234

Greg faces some ups and downs, and Bob continues his sneaky tactics.

Avengers: Surrender

E235

Bodger uses his Blood Sacrifice, while Bob plays the long game.

Epic Tentacle Armour!

E236

Baradun tries to bluff, while Bob suits up in an epic new armour.

Final Phase

E237

Wither Bob enters his final phase!