Overconfidence Is a Curse

E1

Twenty-two new guests arrive at the manor thinking they know everything, but confidence quickly proves it can be a double-edged sword.

Revenge

E2

The Traitors struggle to find common ground as they must make a cruel choice between which of their allies to recruit, and which to bury.

Save Me Please

E3

The guests are shocked to find four players absent from the breakfast table, only to learn that their fate in the game is at the risk of being buried. While the remaining players attempt to save them from a grave fate, they quickly discover that not everyone will make it out alive.

It's Time

E4

With suspicion intensifying inside the manor with a focus on one player in particular, another player sees it as an opportunity to set their cunning plan into motion and make a swift strike for revenge.

A Heavy Legacy

E5

In the aftermath of an eventful roundtable and banishment, the remaining guests begin to examine the exchanges between certain players the night before, while another player finds themselves stranded and at the mercy of the Traitors.

The Trap

E6

The game deepens as Coco and Venus decide Ria’s fate. A challenge forces the faithfuls to adapt to new circumstances.

A Cursed Shield

E7

In the mood to test the Traitors, Karine issues the infamous Murder in Plain Sight challenge but one false step could prove fatal.

Choosing Your Words

E8

The guests learn the hard way that having their voices heard is not always guaranteed and for one player, it’s not even an option.

Blackmail

E9

After loudly proclaiming to be the most loyal of the loyal, it can be difficult to betray one's own beliefs, but for one guest they may have no other choice. Having come so far in the game, appearing unaffected may be the hardest challenge yet.

Where It All Ends

E10

With the prize pot on the line, the remaining players have one last chance to set the game ablaze as the Fire of Truth approaches.