Episode 1

E1

Twelve contestants come together on the banks of a lake to try their luck at winning the big prize, by building a bridge to the floating island. The day gets off to a bad start when a shocking mail instruction is received.

Die Verwydering

E2

Leader Avril must send one of the players home. Who will she choose?

Feetjieland

E3

What will Geo and Rob choose? The hammers and nails or the R100 000 cash?

Vreemdeling

E4

Who is the stranger, what is he doing here and what does the leader's letter say?

Leier

E5

The team gets the opportunity to change leadership, will they replace Avril?

Magspel

E6

Another "removal" and an unexpected power shift puts alliances and the group dynamic at risk.

Halfpad

E7

The team reaches the halfway point of the bridge, but at a tremendous price: Tina or Nonnie - who will stay behind on the hike?

Self-Opoffering

E8

A good deed with good intentions lead to an unexpected twist. And a mysterious "lifeline" arrives with a Mail Can, but to where or to who?

Geleentheid

E9

We find out if Melanie and Larry took the opportunity to send one of the strongest players in the game home. Is Geo really gone?

Verraaiers

E10

The game takes an unexpected turn and reveals two traitors, who are they?

Einde

E11

Can the remaining 7 Players finish the bridge in time? If they are successful: Who is the most worthy, who walks across? And will that person share the money?