E1
The Warden builds a bar inside Superjail so he can ask Alice out on a date.
E2
The Warden and his staff unearth an ancient fighting arena.
E3
A female prison ship crash-lands at Superjail.
E4
A new prisoner has Superjail on edge.
E5
The Warden invites a motivational speaker to Superjail.
E6
The Warden holds a science fair.
E7
The inmates discover a little girl inside Superjail.
E8
The Warden tries to stop a riot by monitoring the inmates' dreams.
E9
The Warden is put on trial for his future crimes.
E10
With the Warden missing, the Superjail staff tries to make it in the real world.