
E1
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

E2
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

E3
The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.

E4
Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

E5
When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.

E6
The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

E7

E8

E9
Things don't belong when Spooky Spoon mixes things up - another problem for 5.

E10
The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

E11
Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

E12
Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

E13

E14

E15

E16

E17

E18

E19

E20

E21

E22

E23

E24

E25

E26

E27

E28

E29

E30
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

E31

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E41

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E45