The Trouble With Nothing

E1

Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored.

Going Wrong, Going Long

E2

The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help?

Sphere Today, Gone Tomorrow

E3

The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run.

In, Out, Shake It All About

E4

Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out.

One More Time

E5

When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue.

Forward Thinking

E6

The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right.

Seven Wonders

E7

Getting Heavy

E8

Belongings

E9

Things don't belong when Spooky Spoon mixes things up - another problem for 5.

4 He's A Jolly Good Fellow

E10

The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches?

Boxing Day

E11

Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too!

Out Of Order

E12

Spooky Spoon makes sure things are well out of order - until 5 sorts her out.

Nine Lives

E13

Takeaway

E14

The Cuck-Cuck-Cuck-Oo-Oo-Oo Bird

E15

Stop And Go

E16

Off Colour

E17

A Game Of Two Halves

E18

Out For The Count

E19

The Container Drainer

E20

Tens Moments

E21

3 Things Good

E22

Say What You Mean

E23

One Won

E24

Tricky Sixes

E25

May The Fours Be With You

E26

Best Estimate

E27

On And Off

E28

Zero The Hero

E29

Bad Circles

E30

Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem.

Famous Fives

E31

Fair Shares

E32

Being 3

E33

Into The Teens

E34

Slide And Turn

E35

Six Of One

E36

Time Trouble

E37

1, 2, 3, Go

E38

More 4

E39

Almost Human

E40

Two, Four, Six, Eight

E41

Round And Round

E42

Square Dancing

E43

Data Day

E44

How? What? Check!

E45