Bananaman Meets Dr Gloom

E1

Doctor Gloom and General Blight plan to take over the world as soon as they have disposed of Bananaman. As Bananaman tries to stop them he is turned into a baby by Doctor Gloom's ray gun.

The Big Breakout

E2

With the help of underground criminal The Mole, the Heavy Mob break out of jail and escape through an underground tunnel. Bananaman follows in order to dispose of the Mole and capture the Heavy Mob.

Ice Station Zero

E3

Bananaman must stop The Weatherman from ruining England's nice day with his weather machine.

The Alien Planet

E4

King Zorg and his army of Nerks transport Bananaman to their home planet to give him the locations of all the military installations and Chinese takeaways.

The Kidnap Caper

E5

General Blight kidnaps the chairman of the United Nations Christmas Club committee and chains him to a railway track, demanding billions of pounds of ransom money.

House on Hangman's Hill

E6

Everybody thinks that the house on Hangman's Hill is haunted by a ghost. Bananaman is sent to investigate.

Destination Danger

E7

When aliens attack - Bananaman springs to the rescue!

Wall of Death

E8

A mysterious storm has struck - can Bananaman save the day?

Jaws of Steel

E9

Bananaman has a day off, but General Blight has other ideas...

The Banana Kid

E10

Bananaman has a new assistant, but will he be up to the challenge?

Auntie's Back in Town

E11

General Blight's hit-lady sets her sights on Bananaman...again!

Tunnel of Terror

E12

General Blight and Doctor Gloom are up to no good at the funfair, and it's up to Bananaman to stop them!