
E1
A team navigates a perilous, kilometer-long tunnel. Their mission: rescue Sarge and Tex from captivity, but Room Zero presents unexpected challenges.

E2
Basic training gets chaotic as three recruits face unexpected challenges. Their insubordination leads to a dangerous recon mission. Will they learn to cooperate and complete their objective?

E3
Several Red soldiers compete for Sarge's position. A series of intense tryouts tests their communication and leadership under pressure, including a bomb defusal exercise.

E4
Captain Flowers orchestrates a complex operation, securing a crucial element for a remote simulation.

E5
The Reds and Blues' latest adventure involves a surprisingly philosophical discussion about existence, interwoven with a birthday surprise gone wrong. Their search for a gift leads them on a frantic quest across both bases.

E6
The Reds of Blood Gulch Outpost #1 aren't the only soldiers in the galaxy hunting down dirty Blues.

E7
Red Army Unit FH57 has stumbled upon Blood Gulch. Their primary directive? Destroy all the Blues. Their game plan? Terrible.

E8
The stunning conclusion to the epic trilogy nobody ever asked for.

E9
Paint the town red.

E10
Complications may arise.

E11
There are no rewards or punishments.

E12
Attention soldiers! The [ENEMY COLOR] Army is upon us! Only YOU can stop them! Join the [FRIENDLY COLOR] Army today!

E13
The top of the Freelancer leader board is taking on the scariest mute in the galaxy. All bets are off! It's time for a DEATH BATTLE!

E14
Tensions run high between mortal enemies! Locked in a room with each other, they will have to put aside their differences to escape. Little do they know, they might have more in common than they think.

E15
Friendship is a deep and multi-layered concept... that Caboose will happily teach you everything about.

E16
Towards the end of the Blood Gulch Chronicles, Omega made his way into the minds of several of the Reds and Blues... and what he saw cannot be unseen.

E17
While trapped inside the Epsilon Storage Unit, Church relived multiple iterations of his memories in an attempt to reunite his ex-girlfriend, Tex. Every iteration was different... but those differences weren't always intentional.

E18
New weaponry sparks an unexpected song-and-dance number as the Reds and Blues debate names.

E19
Everyone talks about the great adventures of the Reds and Blues, but have you ever stopped to think about what they did in their down time? It's really... really stupid.

E20
The battle between the Reds and Blues won't be fought with traditional weaponry... it will be fought with the sickest of beats and the most wicked of rhymes.

E21
The agents of Project Freelancer were the best of the best, but even the best have their worst.

E22
Agents Ohio, Idaho, and Iowa have been sent on a top secret mission. It's a mission so secret... even they don't know what they're doing.

E23
Since the beginning of Blood Gulch, the iconic UNSC Warthog could be flipped with the push of a button... But surely it's not that easy.

E24
After years travelling the galaxy and going on all sorts of adventures, it's finally time for the Reds and Blues... to meet their makers.