Rebirth (1)

E1

Teenager Terry McGinnis asks a retired Bruce Wayne for help in the wake of his father's murder.

Rebirth (2)

E2

Bruce and Terry team up to fight Derek Powers, and Bruce begins mentoring Terry to fill his superhero shoes.

Black Out

E3

Terry must deal with a dangerous shape-shifter named Inque, and the experience teaches him that he's not fully prepared to become the next Batman.

Golem

E4

After being pushed around by classmates and by his father, Willie Watt gains the power to take matters into his own hands through a GLM construction robot.

Meltdown

E5

Mr. Freeze is given a new body by scientists, but it soon breaks down, sending him on a rampage.

Heroes

E6

The Terrific Trio, a band of new superheroes, arrive in town and make Batman feel insignificant until he uncovers their true nefarious motives.

Shriek

E7

A sound-waves researcher transforms into Shriek, a villain who can control sound, and Batman must thwart his evil plans.

Dead Man's Hand

E8

Terry meets a girl with a buried secret and feels like she's his kindred spirit. Meanwhile, Batman must battle a gang of villains who dress like playing cards.

The Winning Edge

E9

A new drug leads student athletes to commit violent crimes, and Bane is the likely drug supplier.

Spellbound

E10

People begin committing crimes for Spellbinder while under hypnosis, so Batman must figure out a way to unmask this sly villain.

Disappearing Inque

E11

Inque breaks free and sets out to murder Batman and Bruce.

A Touch of Curaré

E12

An assassin goes after Commissioner Gordon's husband.

Ascension

E13

Derek Powers' alter ego Blight is revealed, so his son takes over his corporation and asks Batman to track down his dad, who's on the lam.