The Quest Begins

E1

A dozen unlikely, everyday heroes meet in a fully immersive fantasy realm, relying on their physical stamina, intelligence and resourcefulness to stand out as the one true hero in the battle of good and evil that is to come.

Tournament for the Queen

E2

News arrives from the battlefield that Verlox and his army are approaching Saenctum's walls, and in preparation for the coming fray, the Paladins must display their field skills for Queen Ralia, undergoing a number of tasks to prepare for battle.

Save the Queen

E3

The Paladins rely on physical stamina, intelligence and resourcefulness to save the queen.

Battle Dome

E4

To prepare for the realities of war, the nine remaining paladins fight for survival in front of an excited Saenctum, and while one formidable warrior emerges, three of the Paladins will face another test before the Fates.

Under Siege

E5

Castle Saenctum is threatened by an enemy attack on the outer walls.

A Traitor in Sanctum

E6

A spy infiltrates Castle Saenctum.

Verlox Attacks

E7

The Dragon's Lair

E8

Escape From Rana Village

E9

The stakes reach a new height when the Paladins are taken prisoner. They must act quickly in order to save themselves and the Queen. Ultimately, only one is safe from the Fates leading to their most emotional banishment yet.

One True Hero

E10

The final challenge puts the Paladins to a demanding test. After the grueling competition, the quest is complete and "One True Hero" has emerged. The celebration is short-lived and our "Hero's" work is not finished--Verlox must be vanquished.