Save the Town

E1

After blocking the way to the Netherworld, Puss and company return to San Lorenzo to find a town that's greatly changed -- with a new man in charge!

Save the Cat

E2

Puss rallies the San Lorenzans to save their town before El Moco blows it to bits. But building an army requires Puss to swallow his pride.

Lost and Foundlings

E3

The orphans compete in a high-stakes contest at the Duchess's command. A strange rumbling shakes things up in San Lorenzo.

The Scarlet Panther

E4

A notorious loan shark shows up in San Lorenzo and insists that Puss's boots belong to him. But without them, Puss just isn't the same.

Pajuna Serves Spirits

E5

It began as a harmless parlor trick. But when Pajuna summons ghosts from the other side, vengeful spirits start taking over the townsfolk.

One Last Job

E6

Assuming it'll be easy, Puss offers to run the Cow and Moone for Pajuna while she's off on an adventure with her old pal, Roz.

Like a Fox

E7

A handsome face stirs up jealousy when famed treasure hunter Guy Fox asks a star-struck Dulcinea to join him on his next adventure.

Not a Date

E8

Puss and Dulcinea decide to go on a vacation together, though neither of them will admit it's a date. Especially when the whole town comes along.

Flock the Boat

E9

The townsfolk look to Puss to stop San Lorenzo's earthquakes. But first, a mission to rescue a pirate captain from the Island of Doom!

All Hail, Puss!

E10

When the sky gods grant Puss divine powers to calm the earthquakes, his oversized ego threatens to turn the whole town against him.

The Moving Finger Writes

E11

With the future of the world at stake, Puss and his friends head to the Forbidden Citadel on a mission to find the Great Mage Sino.

And, Having Writ, Moves On

E12

The Great Mage Sino reveals the full history of San Lorenzo -- and the only way to save it, which requires Puss to give up everything.