Overloaded (1)

E1

The Bee Team must cope with a global Decepticon threat and a weakened Optimus Prime.

Overloaded (2)

E2

While the away team struggles against the elements to capture Polarclaw, Bumblebee's team tracks Overload.

Metal Meltdown

E3

While trying to apprehend Saberhorn, Strongarm and Grimlock struggle to recreate the teamwork Strongarm had with Sideswipe.

Suspended

E4

After a mistake in the field, Strongarm takes herself out of action just when the team needs her most against fire-starting Decepticons Crazybolt and Slicedice.

Cover Me

E5

Windblade is concerned about Optimus' well being, but doing so puts the Away Team at risk as they battle Razorpaw.

Brainpower

E6

Grimlock tries to make himself smarter by absorbing information from a Cybertronian data cylinder into his brain, but something goes wrong and leaves the team at a disadvantage.

Misdirection

E7

Steeljaw creates a plan to infiltrate the scrapyard by sending Bumblebee, Grimlock, and Strongarm into a trap.

Bumblebee's Night Off

E8

Bumblebee takes a night off to see his favorite band, but things get dangerous when Bisk attacks the stadium.

Impounded

E9

With Bumblebee and Strongarm stuck at an impound lot, Grimlock must find a disguise when Quillfire returns.

Portals

E10

Fixit's repairs to the GroundBridge go wrong, summoning two of the most dangerous Decepticons on the planet and banishing Bumblebee to another dimension.

Graduation Exercises

E11

Slipstream and Jetstorm expose Drift to danger when attempting to prove that they can work effectively without him.

Decepticon Island (1)

E12

After the two teams are reunited, the Autobots get support from an old friend, and begin the raid on Decepticon Island.

Decepticon Island (2)

E13

The severely outnumbered Autobots on Decepticon Island desperately search for a way to stop Steeljaw and his army. Tensions between Bumblebee and Optimus could put the mission, and the entire world, at risk.