E1
George recreates a summer camp experience for Marco.
E2
George discovers hula hoops can be musical.
E3
A scarf Mrs. Renkins knit for MYH is ruined.
E4
George and MYH enjoy a snowy cabin getaway.
E5
George visits Mr. Quint's model train set.
E6
George is blown away by the professor's wind farm.
E7
George helps Bill with fence painting.
E8
George and MYH try to bake bread from scratch.
E9
George and MYH go spelunking.
E10
George invites neighborhood friends to his yard for an outdoor movie.
E11
George helps Marco take care of his new hamster.
E12
George learns how to get a good night's rest.
E13
George dresses up like a bee and acts like one too.
E14
George explores a lighthouse during a storm.
E15
George makes a little library to share books.
E16
George helps Compass fly south for the winter.
E17
George learns how to reduce, reuse and recycle plastic.
E18
George, Bill, and Allie play hide-and-seek.
E19
George and Allie try to water ski in a kiddie pool.
E20
George creates a garden to help Chef Pisghetti.
E21
George dries grapes in the sun to create raisins.
E22
George writes a story to help Compass sleep.
E23
George learns how to steer a dogsled team to rescue MYH.
E24
George discovers giant puppets.
E25
George uses fingerprints to find a missing museum artifact.
E26
George creates his own rummage sale.
E27
George builds Hundley an ocean raft.
E28
George learns to play the drums for MYH's birthday party.
E29
George learns about how different animals swim.
E30
George gets inspired to make his own museum.