E1
We're back in New Vegas with You Only Live Once - a permadeath run where we aren't even allowed to heal. We're following the adventures of P. D. Shoot as she tries to make it across Nevada on a single health bar. Expect stealth, sniping, diplomacy, and just a bit of sensible cowardice...
E2
Today we're conducting our first night raid, as we try to infiltrate the Bison Steve at night, and quietly break out Deputy Beagle. There's also the Powder Gangers threatening Goodsprings to take care of, and the NCRCF itself...
E3
Today we're heading out towards Nipton, getting distracted by loot, and making some terrible decisions. After all, there's some good stuff at the top of Nipton Town Hall, and only 12 or so rabid dogs in the way...
E4
Today we're trying to make it to Novac, but there are three ambushes between me and there. I'll be making a few friends en route, but I also need to venture into the most dangerous place I've been yet, searching for a very important gun...
E5
Today we're making terrible decisions and heading to the REPCONN Test Site. The promise of loot, experience, and stealth boys is too good to pass up, but there is the small matter of lightning fast zombies in the dark, plenty of traps, and a force of invisible Nightkin soldiers...
E6
Today it's time to make our way to the outskirts of New Vegas, and finally get all the equipment we're going to need for the challenges ahead, in terms of guns, armor, and implants...
E7
Today, we're going to meet up with one of our companions, in the hunt for some loot. However, when problems arise, we end up deep in enemy territory, outnumbered and alone...
E8
Today, we still want Power Armor, and that means helping out the Brotherhood. However, heading down narrow valleys into scorpion territory and seeking out a radioactive crater guarded by abominations may not be the best idea...
E9
Today we come to the moment that we all knew had to come. I have to face the Boomer Bombardment...
E10
The community has spoken, and McNamara stays as Elder. That means today we're finding all the Brotherhood scouts, and then getting ready for our trip into the Vaults...
E11
After some quick business with the Khans, we're heading for Vault 3. We'll be safe once we get inside of course, but the Fiends prowling outside aren't so welcoming...
E12
Today, Vault 22 beckons, and I want to clear out the whole place. But there's a sacrifice that must be made...
E13
There's just one place we need to visit to complete Still In The Dark, and it's Vault 11 - the home of fast, wandering creatures in a dark maze. We're so close to that power armor training, but will there be a cost...?
E14
Despite last week's disasters, we do finally have power armor equipped, and that means I want to sort out Boone's companion quest. Of course, just getting to Bitter Springs is a challenge...
E15
With Bitter Springs saved, the Legion's after us, and the only way to earn a pardon is to head to the Strip and settle up with Benny. After that, there are other casinos that need our attention...
E16
We're back, and it's time to reveal which ending we're going for, and then we're heading for Fortification Hill to find the secret army...
E17
Today we're cracking on with Mr House's missions and visiting the Boomers to do the two most fun things imaginable - bug murder, and maths!
E18
Today we need to finish setting things up for the final battle by doing some quests for the NCR, from Freeside to Red Rock Canyon...
E19
Today in Fallout New Vegas, the votes have been counted, and it looks like the House Always Wins. Sadly, that means it's time to head to the Brotherhood Bunker and deal with them once and for all...
E20
Today in Fallout New Vegas, we're finishing off Arcade's quest, to acquire the Enclave Armor. This one should be simple. But things don't always work out as I planned...
E21
As we get towards the end of Fallout New Vegas' base game, our path ends up crossing with the NCR once again. They've been good allies before, but we're not exactly welcome everywhere...
E22
This is it. Everything is prepared. Today in Fallout New Vegas, we're heading to the Dam to win it for House, or lose everything in the attempt...
E23
Today in Fallout New Vegas, it's time to kick off our first DLC adventure with Honest Hearts, and a nice relaxing trading expedition...
E24
Today in Fallout New Vegas, we're heading out across Zion to collect some bits and pieces for Joshua Graham. He's worried about the White Legs, but I'm more concerned about the wildlife...
E25
Today in Fallout New Vegas, we're heading even deeper into Zion, only now we have to take out enemy camps, fight bears, reclaim a bridge, and keep avoiding that wildlife...
E26
The final battle for Zion is here, and the White Legs are well-armed and numerous. Time for one last walk across Zion...
E27
Today in Fallout New Vegas, we're starting off the Old World Blues DLC. I've brought some carefully chosen weapons, but those robo-scorpions aren't going to make things easy...
E28
Old World Blues continues, and we're after our second objective; the Stealth Suit. Unfortunately, Mobius' second ambush leaves us fighting in some very cramped conditions...
E29
Today in Old World Blues, the world may be dangerous, but there are tools and weapons that we need, so we have to go exploring. And after that, we still need to infiltrate the X8 facility...
E30
Old World Blues continues, and we need to escape the X8 facility, but not before facing off against the biggest dog we've ever encountered...
E31
We've reached the end of Old World Blues, and the only thing in my way is a giant robo-scorpion that could kill me in a single attack...
E32
Today in Fallout New Vegas, we've reached easily the most dangerous challenge yet, in the shadow of the Sierra Madre. It's the start of Dead Money, but can we possibly get to the end...?
E33
Today in Dead Money, we have to finish building our team, but with the Ghost People waiting in ambush with every new member, things just keep getting more difficult...
E34
Today in Fallout New Vegas, we're escorting Dean Domino to his position for the Gala, and that means taking him deep into Ghost People territory, though let's not forget the Cloud, the radio signals, or the glitches...
E35
Today in Fallout New Vegas, we have to get Christine into position for the Gala, and that means a lot of radio signals...
E36
Today in Fallout New Vegas, it's time to fight our way to the edge of the Villa to trigger the Gala Event. Only this time, we've got no companions to help us - it's just P. D. Shoot vs the Ghost People...
E37
Today in Fallout New Vegas, after last week's chance stealth boy granted us a stay of execution, we're made it to the Sierra Madre at last, but the ambushes are getting worse, and there's even some completely unavoidable damage to endure...
E38
Today in Fallout New Vegas, we head deeper into the Sierra Madre to confront our companions, but the real threat comes from waves of Ghost People. Of course, mines will help with that... Right?
E39
Today in Fallout New Vegas, we're heading into the Sierra Madre's vault, but are we coming out victorious, or not at all?
E40
Today in Fallout New Vegas, we need to spend all that lovely Dead Money gold, and once that's done, it's time for the final challenge - the road we must walk alone...
E41
We're now deep into Lonesome Road, and we're up against enemies that hit hard, rads everywhere, and unavoidable ambushes. Can we hold on?
E42
Today in Fallout New Vegas, we've reached the High Road, home to Lonesome Road's powerful deathclaws, and another unique Marked Man...
E43
After last week's disaster, we're barely holding on in Lonesome Road, but there are even more Tunnelers ahead, and the biggest crowd of Marked Men yet...
E44
With barely any hit points left, no companion, and a dangerously high rad count, we've got one last area to fight through, past deathclaws, cloaked Marked Men, snipers, and ambushes...
E45
This is it. The end of Fallout New Vegas: You Only Live Once. We're heading into Ulysses' Temple with ED-E, and that's where we either win or lose it all.