E1
Three villains team up with Bonnie Blaster and her high-powered, oddness-causing gadget.
E2
Jamie Jam and Marty Marmalade are always stopped by Odd Squad! Determined to help other villains avoid getting caught, they team up to trade tips.
E3
Globetrotting villain Stu Venir is turning monuments into keychains! Agents must uncover a pattern to predict where he will strike next.
E4
It’s Oswald’s birthday! After running into a Party Crasher creature, there are suddenly four of him who seem identical.
E5
The Mobile Unit is called upon when a lost Baby Laser Chicken is found in the Austrian countryside.
E6
The Odd Squad Timekeeper keeps time for all of the clocks around the world. When she’s suddenly struck with oddness, the clocks stop working.
E7
Orla thought she was the only ancient Agent left. However, when a distress call comes through, it becomes clear that she was wrong.
E8
Now that ancient Agent Olando has completed retraining, he is ready to go out into the field with the Mobile Unit.
E9
In this two-part season finale, the Odd Squad Mobile Unit must stop a group of villains who want to break into Odd Squad Headquarters to steal an ancient artifact. Little do the Agents know, their greatest challenge will come from someone inside!
E10
In this two-part season finale, the Odd Squad Mobile Unit must stop a group of villains who want to break into Odd Squad Headquarters to steal an ancient artifact. Little do the Agents know, their greatest challenge will come from someone inside!
E27
The Odd Squad Mobile Unit has a new member and new challenges.
E28
The Odd Squad Mobile Unit has a new member and new challenges.
E29
The Mobile Unit is on a mission to get rid of a box containing villain powers, but Lady Bread, Star Wipe, and Monsieur Papier Maché have a plan.
E30
The Mobile Unit fills in for Seattle Mr O.
E31
When villain mastermind William Ocean plans to cover the entire world in water, the Mobile Unit heads to his underwater lair.
E32
The Mobile Unit must go into Little O’s dreams.
E33
With Jimmy Jam’s Scrambler Machine scrambling Odd Squad communication, the villains plan to unleash oddness.
E34
Dr Dry has stolen the Sandbeast’s golden egg. It will only be a matter of time before the Sandbeast covers the world in sand.
E35
An arts and crafts villain named Aarti Craft has turned all the agents in Chicago into paper dolls! Fortunately, new agents Oxford and Osalind avoided her powers. Now the Mobile Unit must team up with them to stop Aarti for good.
E36
An Arts and Crafts villain named Aarti Craft has turned all the Agents in Chicago into paper dolls! Fortunately, new Agents Oxford and Osalind avoided her powers. Now the Mobile Unit must team up with them to stop Aarti for good.
E37
With The Big O in space, the Xs are checking Agents’ licenses for fighting oddness. Orla and Oswald must get their creature handling licenses, and fast!
E38
The Puppy Master plans to turn everyone into puppies, including the Odd Squad Mobile Unit!
E39
The Odd Squad mail department is overrun with pentagurps! The Mobile Unit comes in to help before it is shut down.
E40
With Oswald and Osmerelda feeling under the weather, Orla and Omar work with two back-up Agents to battle oddness on Shmumber Farms.
E41
Little O has been asked to record a new training video for kids interested in becoming Odd Squad Agents. However, a Sandbeast is on the loose and causing oddness all over town.
E42
Little O has been asked to record a new training video for kids interested in becoming Odd Squad Agents. However, a Sandbeast is on the loose and causing oddness all over town.