E1
While falling, Grizzy performs a series of acrobatics that amazes the Lemmings.
E2
Grizzy and the Lemmings end up lost after misplacing their jar of Yummy in a labyrinth.
E3
Grizzy and the Lemmings are victims of inexplicable thefts.
E4
Grizzy and the Lemmings use a frog with hypnotising powers.
E5
Grizzy finds a compass that indicates the direction of one's own desires.
E6
Grizzy finds a sceptre that covers anything it touches in gold.
E7
The Lemmings organise a dance contest, and the first prize is a jar of Yummy.
E8
A block containing Grizzy and the Lemmings' ancestors cracks during their fight.
E9
The Lemmings find a strange card game.
E10
The Lemmings discover a tree with chocolate spread sap!
E11
The Lemmings get a magical Mayan disc that transforms them into mutants.
E12
Grizzy and the Lemmings fight for the last jar of Yummy with magic Mayan bracelets.
E13
While playing in Mayan Temple, the Lemmings set off a cosmic phenomenon.
E14
Grizzy decides to teach the Lemmings how to behave in his presence.
E15
The Lemmings and Grizzy collide with Santa's sled while fighting.
E16
Grizzy confiscates the remote control device, but the Lemmings find another one.
E17
Grizzy and the Lemmings get into super-fast snowmobiles and launch into a race.
E18
The Lemmings and Grizzy clash over a choco granita recipe.
E19
Grizzy discovers a special lamp that can compact organic elements.
E20
The extraordinary animals from a tablet game come to life after the device explodes.
E21
There is only one carrot left in the house, and both Grizzy and the Lemmings need it!
E22
The Lemmings decide to free a spirit and send it to Grizzy.
E23
The Lemmings find an ultra-modern glowing cabin they can use for their party
E24
The Lemmings try to destroy the statues of Grizzy, but he will not let them ruin his art.
E25
A container full of Yummy? What a dream for Grizzy and the Lemmings.
E26
After the Yeti's house is destroyed, the Lemmings are quick to point the finger at Grizzy.
E27
Grizzy decides to adopt a coconut.
E28
Grizzy pretends to have a twisted ankle so that the Lemmings have to take care of him.
E29
The Lemmings set up a mini fair, but Grizzy steals the Lemmings' tickets.
E30
The Lemmings play marbles, and it's driving Grizzy crazy.
E31
Grizzy exchanges his indifferent fish with the Lemmings' affectionate and lively fish.
E32
The Lemmings use cans and tins to build a beach slide, which annoys Grizzy.
E33
The Lemmings turn into crab rescuers, but soon the house is full of them!
E34
The Lemmings play pirates on a beached boat.
E35
Grizzy and the Lemmings discover a school of crabs that live in an underwater city.
E36
It seems an epic battle took place in the cabin, and Grizzy is missing.
E37
Grizzy struggles to pick coconuts, but the Lemmings find a magic conch.
E38
Grizzy wants to watch TV, but the Lemmings want to have fun playing music.
E39
A rocket carries the cabin into space.
E40
It's time for the racket game, where big scores mean big prizes.
E41
The Lemmings adopt a cute insect that eats wood. And what's made of wood? The cabin!
E42
The Lemmings play with a baby ostrich that Grizzy found outside.
E43
The Lemmings are throwing a big birthday party, but Grizzy is not in the mood.
E44
Grizzy and the Lemmings decide to play hide-and-seek in the Savannah.
E45
The Lemmings organized a mega-party, leading to the cabin being invaded by bats.
E46
The Lemmings activate the air conditioner's AI, causing it to fall in love with the fridge
E47
Grizzy finds a polar bear and realizes they are from the same species.
E48
The Lemmings discover an ancestral tree that casts maledictions.
E49
The Lemmings find a futuristic underground site.
E50
The Lemmings find a magic stick that functions as a Yummy divining rod.
E51
The Lemmings find a jewel that gives them total control over the fireflies.
E52
The Lemmings' magic keyring has the incredible power to miniaturize any object.
E53
Grizzy and the Lemmings discover a hidden mechanism on the Great Wall of China.
E54
Grizzy creates a new Yummy-based recipe: Choco-noodles.
E55
Grizzy and the Lemmings discover a temple dedicated to an ancestral brioche.
E56
An AI accidentally connects to Grizzy’s stuffed teddy bear, which comes to life.
E57
Grizzy and the Lemmings fight over a silkworm.
E58
The Lemmings use all the electricity for their phones - now Grizzy can’t watch TV.
E59
The Lemmings catch a grasshopper that can give you whatever your heart desires.
E60
The Lemmings use magic Chinese lanterns for sound and light shows.
E61
The Lemmings lay hands on an ancient console, and Grizzy is transported into the game.
E62
The Lemmings find a mask that terrifies anyone who looks at it.
E63
Grizzy and the Lemmings crack the codex system of a mysterious box and are sucked into it.
E64
Grizzy finds a giant home cinema screen.
E65
Grizzy wants a peaceful day for his birthday, but the Lemmings have other plans.
E66
The Lemmings find a strange machine capable of duplicating things.
E67
The Lemmings have fun jumping on a sheep, until Grizzy gets accidentally shaved.
E68
The Lemmings find a book on Robin Hood and get inspired to steal Grizzy.
E69
Transformed into a fairy, a lemming organises a magic show and gets rid of Grizzy.
E70
Grizzy finds a glove that can stop the Lemmings' magic stone balls.
E71
Grizzy and the Lemmings are fighting over a crown.
E72
After touching a mysterious tooth, a lemming turns into a were-lemming!
E73
Grizzy uses a hen to protect some Yummy jars from the lemmings.
E74
Grizzy and the Lemmings fight over a jar of jelly that gets stuck in a high-up spot.
E75
Grizzy and the Lemmings play a game: it's the Lemmings Knights against the Bear Magician.
E76
The Lemmings find a magic hat that can transform them into whatever their costume is.
E77
Grizzy's sample of Yummy is mysteriously crushed - who is the culprit?
E78
The cabin comes to life and wants to return to Canada without Grizzy or the Lemmings.