E1
Worried that something bad could happen while they are in Newtopia, Anne decides to disaster-proof the farm.
E2
Sprig longs for exotic road trip adventures, but Hop Pop’s strict road rules threaten to spoil all of his fun plans.
E3
Hop Pop stands up to the wrong family.
E4
Anne must put her self-consciousness aside in order to learn the true way of the hunter.
E5
Feeling unappreciated by her family, Polly hatches a plan to make them pay attention to her.
E6
Hop Pop signs the family up to join a traveling theater troupe, hoping to realize his dream of being an actor.
E7
Hop Pop drops Sprig and Polly off at a trail designed to help them get along.
E8
Sasha and Grime must reconcile their differences to escape Newtopia’s most skilled warrior, General Yunnan.
E9
When Anne discovers an old friend who has been living a double life, she becomes fixated on helping him be his true self.
E10
The family visits a mysterious roadside oddities museum where every treasure comes with a price.
E11
The family must defeat an entire ant army before they enter Newtopia.
E12
Anne, Sprig and Marcy receive a mysterious message from the king of Newtopia that sends them on a puzzle-solving mission.
E13
Anne finally meets with King Andrias and tries to enlist his help in getting back home.
E14
Anne and Polly vow to experience the city like locals but end up on a wild ride through the streets of Newtopia.
E15
Sprig is offered a spot at Newtopia University.
E16
Hop Pop investigates the disappearance of an old friend and the shadowy crime syndicate he suspects are behind it.
E17
Hop Pop takes the kids to a Newtopian shopping mall to buy souvenirs, and Anne will do anything to get the perfect gift for her mom back home.
E18
Anne and Marcy issue a Scare Dare Challenge that brings Sprig and Polly into forbidden areas of the castle.
E19
Anne and the Plantars look to spend what could be their last day together at the Newtopia Aquarium.
E20
Anne and the Plantars protect themselves from the dangers of the annual Blue Moon by locking themselves in the house and entertaining each other with the scariest stories they can think of.
E21
Sprig and Polly stay up all night to drive the family home.
E22
The Plantars make it to Wartwood, and realize they forgot something important.
E23
Fed up with her mother's strict rules, Ivy concocts a plan to run away.
E24
Anne asks Hop Pop to retrieve the music box, bringing some long-buried secrets to light.
E25
Marcy, Anne, and the Plantars travel to an ancient temple that could hold the key to getting Anne and Marcy home, but only if they can survive the temple's deadly challenges!
E26
Intent on winning over Wartwood, Marcy makes a plan to improve the town.
E27
Desperate for fun, Polly breaks out on her own and finds an unlikely new friend in the process.
E28
Mayor Toadstool is offered his dream job but realizes he doesn't want to leave Wartwood.
E29
Maddie is working on an important spell but her three baby sisters keep getting in the way.
E30
Anne and Marcy's quest to get home takes them to an icy mountain temple, but they'll need help to find it.
E31
Sasha and Grime go on a quest to retrieve a legendary Warhammer.
E32
Bessie has her work cut out for her when she's tasked with showing MicroAngelo the ropes.
E33
Anne and Marcy need the help of an old friend to survive a volcanic temple that holds the final key to returning home.
E34
Anne and the Plantars invite some old adversaries over for dinner to try to bury the hatchet.
E35
Anne and her friends team up to enter the Wartwood Battle of the Bands contest.
E36
The gang travels to Newtopia to say their goodbyes and finally send all three girls home. However, someone has other plans.