Here

E1

Soon after a rare chickeraffe goes missing from the Glurfsburg Zoo, Sam and Guy meet by chance at a diner, setting off a series of extraordinary events.

Car

E2

Guy shows up to return Sam's briefcase, only to learn he's got company. Elsewhere, a mother-daughter duo begins a very slow drive through the desert.

Train

E3

With the Bad Guys in pursuit, Sam and Guy board a train to Meepville and meet Michellee, a cautious bean counter, and her thrill-seeking daughter, E.B.

Fox

E4

Taking a detour to find the chickeraffe some food, Guy and Sam cross paths with an egg-loving fox who's working hard to control his appetite.

Dark

E5

While seeking shelter for the night, the trio gets stuck in a junkyard. The only upside for an inventor like Guy? It's full of raw materials.

Box

E6

Panic hits the streets of Prinz Pazookle when the locals learn there's a chickeraffe in town. But a colorful carnival is bringing everyone together.

Mouse

E7

A singing rodent comes to the rescue in North Shvizelton when Sam and Guy wind up in jail with no real plan to get themselves out.

Rain

E8

To escape the Bad Guys -- and stormy weather -- Sam and friends spend the night in Michellee's cabin, but trouble follows. Snerz hires outside help.

Goat

E9

Guy and Sam need a next-level plan when Snerz's animal-napper chases them up a cliff. As for the Bad Guys, they're definitely down -- but not out.

House

E10

The fugitive friends make a stop in Stovepipe Junction, where Sam gets to meet Guy's family -- and reveals a shocking secret.

Boat

E11

Just as Guy's about to try a bite of breakfast, the Bad Guys bust in with the truth about their mission. Under the sea, the plot thickens.

There

E12

After a close call on the docks, Guy gets captured and learns he's been duped. Michellee gives her daughter a tour of Meepville.

Anywhere

E13

The SnerzDay Gala sets the stage for a surprise ending that's full of twists and turns -- and a heartwarming act of true friendship.