Role Play

E1

Tsukasa is trapped in an MMORPG called The World. With his conscious inaccessible, Tsukasa attempts to find his purpose for being in the game.

Guardian

E2

Tsukasa’s inability to log out of the world worries Mimiru. The Crimson Knights, on the other hand, see Tsukasa as a threat.

Folklore

E3

BT and Sora suspect that Tsukasa is somehow connected to a very important artifact, the Key of the Twilight.

Wanted

E4

Tsukasa's rampaging Guardian monster wreaks havoc in The World, and an edict from Subaru makes him a wanted man.

Captured

E5

Tsukasa finally tames his Guardian monster, but unbeknownst to him, someone is plotting his capture.

Encounter

E6

Subaru carefully observes Tsukasa, gradually getting to know him. Sora mounts a rescue mission.

Reason

E7

Mimiru encounters a novice player and offers her guidance in The World. This new relationship helps Mimiru uncover her own motivation for playing.

Promise

E8

Mimiru extends Tsukasa an invitation to meet; BT and Crim share an interesting encounter.

Epitaph

E9

An elite hacker proves instrumental in the quest for the Key of the Twilight, and Tsukasa gets stuck with a sick Grunty.

Compensation

E10

Bear's shortcomings as a father may be the root of his concern for Tsukasa. Clues arise as the search for the Key of the Twilight continues.

Party

E11

Mimiru, Bear, and Tsukasa join forces before embarking on a non-fighting quest.

Entanglement

E12

Tsukasa stumbles upon Aura, an advanced AI, that is being held captive.

Twilight Eye

E13

A way to open the Twilight Eye is discovered, and the group decides to follow the new path unfolding before them.

Castle

E14

After the Eye is opened, a secret area appears, complicating the group's search for the key.

Evidence

E15

Revisit all the major moments from this groundbreaking anime in a series of vivid flashbacks that may shed new light on past events!

Depth

E16

Tsukasa logs back into The World, only to discover that he cannot die. Shocked, he turns to Subaru for answers.

Conflict

E17

Crim refuses to meet BT outside of the game. Later, Tsukasa mounts a rescue attempt – and secrets are revealed.

Declaration

E18

Silver Knight disrupts any and all potential rendezvous between Subaru and Tsukasa. Subaru ponders the future of the Crimson Knights.

Recollection

E19

Subaru drifts aimlessly through The World, reflecting on her past experiences. Her connection with Tsukasa grows even stronger after an unexpected attack.

Tempest

E20

Aura goes missing, Morganna attacks Tsukasa, and the search for the Key of the Twilight continues.

Despair

E21

Tsukasa lingers in a catatonic state, and some immensely powerful monsters make their presence felt in The World.

Phantom

E22

Bear, Mimiru, and Subaru are attacked by yet another seemingly-unstoppable monster, but Balmung comes to the rescue.

The Eve

E23

Tsukasa is too frightened to pass through Helba's gate, and Crim explains Subaru's true life condition.

Net Slum

E24

Upon arriving in Helba's realm – Net Slum – the group is forced to defend Subaru from an attack by Morganna.

Catastrophe

E25

As the battle intensifies, the group seeks shelter in the Cathedral. Morganna summons Guardians to do her bidding.

Return

E26

Drawing strength from Subaru, Tsukasa summons the courage to awaken Aura. Outside of The World, players share a true life encounter.