E1
As summer nears its end, the Bad Kids attempt to take care of one last task.
E2
The Bad Kids risk everything to get rid of the Night Yorb once and for all.
E3
The Bad Kids start their first day of junior year at Aguefort Adventuring Academy
E4
The Bad Kids realize how much work they'll be balancing this year. Adaine gets a job.
E5
The Bad Kids arrive at the astral mall to save Cassandra from a mysterious danger.
E6
The party at Seacaster Manor is raging as new mysteries are uncovered.
E7
The Bad Kids try to balance school, popularity, extracurriculars, and the growing mystery.
E8
The Bad Kids attend the Frostyfaire Folk Festival and contend against machines gone haywire.
E9
The Bad Kids enter the Vulture Dimension - and try to solve the ultimate riddle.
E10
Junior year continues to challenge the Bad Kids as winter break approaches.
E11
The Bad Kids and their families head to Fallinel for the holiday season.
E12
The Bad Kids find themselves in a strange version of Mordred Manor, with an old friend and their stark father.
E13
The Bad Kids travel across planes to delve deeper into the mystery of the forgotten god.
E14
The Bad Kids hit an academic rough patch that could threaten everything.
E15
The Bad Kids face down the ultimate test of their academic careers.
E16
The pasts of the Rat Grinders comes into focus.
E17
The Bad Kids uncover the hidden truth behind the mysteries of junior year.
E18
It's election night - and Fabian's party is taking off.
E19
The Bad Kids fight the creation of a new god - and try to certify election results.
E20
The Bad Kids' junior year comes to a climactic end.