Energy Crisis

E1

Desperate for a reliable energy source, Jack, June, Quint and Dirk head to the planetarium, where a generator awaits — along with something else.

Zombies Killed the Radio Star

E2

The gang makes a stunning discovery at a fire station, Jack falls head over heels for a video game, and June has an urge to communicate.

Tournament of the Dead

E3

Feeling June, Quint and Dirk need to stop working so hard, Jack convinces his pals to take part in an over-the-top tournament with the monsters.

Nightmare King

E4

Jack and the gang close in on a much-needed antenna for their radio. Meanwhile, June, Quint and Dirk experience odd visions of a dark future.

Junkyard Jack

E5

As Jack's anxiety about the future continues to grow, he and June share a moment atop a giant heap of garbage (it's nicer than it sounds).

Tunnel Vision

E6

Jack sets out to confront the Wretch, June gets on Quint's nerves, and Dirk learns of an unappetizing third test to become an honorary monster.

Zom-B-Goners

E7

Everyone leaps into action when an exhausted Quint discovers that his zom-b-gone torches are offline. Meanwhile, Dirk is forced to team up with Chef.

Funland

E8

Jack convinces June, Quint and Dirk to go to an amusement park, where the friends quickly discover they aren't the only ones there.

Belly of the Beast

E9

After Rezzoch pulls Jack into an alternate realm, Bardle transports June, Quint and Dirk in hopes they can save him before it's too late.

Stay Tuned

E10

Finally free from Jack's head, the weary gang reinhabits their bodies only to learn that — surprise, surprise — the battle is far from over.